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path: root/src/mbgl/renderer/painter_symbol.cpp
Commit message (Expand)AuthorAgeFilesLines
* [core] cancel TileID::overscaling()Konstantin Käfer2016-03-081-2/+2
* [core] Avoid precompute overscaling for TileIDBruno de Oliveira Abinader2016-03-011-2/+2
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-7/+7
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-3/+3
* [node] add debug options to node bindingsAnsis Brammanis2016-02-081-16/+16
* [core] support tiles with non-4096 extentsAnsis Brammanis2016-02-021-2/+2
* [core] Remove TransformState::getNormalizedZoomJohn Firebaugh2016-02-021-11/+11
* [core] bump sprite atlas to 1024x1024Ansis Brammanis2016-01-261-1/+1
* [core] use nearest neigbour for some line iconsAnsis Brammanis2016-01-221-1/+1
* [core] set u_texture uniform valueAnsis Brammanis2016-01-131-0/+2
* [core] match icon rendering with -jsAnsis Brammanis2016-01-131-2/+3
* [core] clip labels to tiles in MapMode::StillMike Morris2016-01-061-2/+2
* [core] fix font rendering at the top edge of the viewportKonstantin Käfer2015-12-151-7/+0
* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+2
* [core] Use a separate atlas and store for annotation spritesAdam Hunter2015-12-011-2/+3
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-1/+1
* [core] Eliminate use of ClassProperties for paintJohn Firebaugh2015-11-101-9/+9
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-8/+7
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-061-2/+14
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-061-5/+9
* [core] Move remaining GL state from Painter into GLConfig objectKonstantin Käfer2015-11-041-4/+4
* [node] patch Painter::renderSDF to ignore animation and fade duration in MapM...Mike Morris2015-11-021-5/+12
* [core] Introduce StyleLayer subclassesJohn Firebaugh2015-10-221-4/+3
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-3/+3
* fix depth clipping in perspective viewAnsis Brammanis2015-08-241-4/+4
* fix symbol rendering in perspective viewAnsis Brammanis2015-08-241-15/+48
* Merge branch 'v8'John Firebaugh2015-08-241-5/+4
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| * don't draw halo when halo-width is 0Ansis Brammanis2015-08-201-1/+1
| * remove text-max-size and icon-max-sizeAnsis Brammanis2015-08-201-4/+3
* | use the global animationTime instead of querying our own timeKonstantin Käfer2015-08-201-1/+1
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* Unify default transition values in MapDataBruno de Oliveira Abinader2015-07-141-2/+3
* Make pixelRatio constant across a Map object lifetimeKonstantin Käfer2015-07-081-1/+1
* reduce collision box linewidth to 1Ansis Brammanis2015-07-021-1/+1
* fix cross-tile label collisionsAnsis Brammanis2015-07-021-3/+1
* Merge remote-tracking branch 'origin/master' into HEADAnsis Brammanis2015-06-031-5/+5
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| * Merge ResourceLoader into Style and move atlas ownershipJohn Firebaugh2015-06-011-5/+5
* | fix collision box clippingAnsis Brammanis2015-06-031-10/+11
* | sort overlapping symbols in the y directionAnsis Brammanis2015-06-021-18/+27
* | make collision debug boxes toggleableAnsis Brammanis2015-05-281-1/+3
* | Merge branch 'master' into new-labellingAnsis Brammanis2015-05-191-9/+12
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| * only update GL state when it actually changedKonstantin Käfer2015-05-041-7/+6
| * remove some unused includesKonstantin Käfer2015-04-281-0/+2
| * remove unused includesKonstantin Käfer2015-04-281-1/+0
* | Merge master @ 353e5661deJason Wray2015-04-271-3/+3
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| * make text-max-size not affect rendering sizeAnsis Brammanis2015-04-241-1/+1
| * Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-2/+2
* | Merge branch 'master' into new-labellingAnsis Brammanis2015-04-031-1/+1
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| * Eliminate some unnecessary pointer indirectionJohn Firebaugh2015-03-311-1/+1
* | port collision box debug renderingAnsis Brammanis2015-04-011-0/+15
* | remove in-shader label flippingAnsis Brammanis2015-03-301-14/+0
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