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path: root/src/mbgl/renderer/painter_clipping.cpp
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* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-37/+0
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-4/+6
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-1/+2
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-1/+2
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-4/+5
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-4/+4
* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-071-5/+5
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-071-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-40/+23
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-1/+1
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-2/+2
* [core] Refactor BufferJohn Firebaugh2016-10-051-2/+2
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-6/+9
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-1/+1
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-9/+9
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-1/+1
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-4/+4
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-2/+2
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-4/+4
* [core] Fix typo in coveringPlainOverdrawArrayBruno de Oliveira Abinader2016-07-041-1/+1
* [core] Added missing overdraw arraysBruno de Oliveira Abinader2016-07-021-3/+7
* [core] code style cleanupsKonstantin Käfer2016-07-011-1/+3
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-1/+1
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-3/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-1/+1
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] draw clipping masks from ClipIDGenerator rather than SourcesKonstantin Käfer2016-02-101-15/+18
* [core] Ensure GL state is set to necessary values in more placesJohn Firebaugh2015-12-091-4/+0
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-061-0/+2
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-061-5/+4
* [core] Move remaining GL state from Painter into GLConfig objectKonstantin Käfer2015-11-041-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* disable debugging groups in non-debug buildsKonstantin Käfer2015-08-191-1/+1
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* Extensible GL extension supportJohn Firebaugh2015-05-131-1/+2
* only update GL state when it actually changedKonstantin Käfer2015-05-041-11/+11
* remove some unused includesKonstantin Käfer2015-04-281-0/+5
* remove unused includesKonstantin Käfer2015-04-281-3/+0
* Move ClipID to clip_id.hpp/cppJohn Firebaugh2015-04-091-1/+1
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-0/+1
* Eliminate StyleSourceJohn Firebaugh2015-04-061-2/+2
* replace iterator variable types with autoKonstantin Käfer2015-04-011-1/+1
* update error reporting functionKonstantin Käfer2014-12-101-8/+8
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-8/+8
* make most headers privateKonstantin Käfer2014-12-041-0/+39