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path: root/src/mbgl/renderer/painter_clipping.cpp
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* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-1/+1
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] draw clipping masks from ClipIDGenerator rather than SourcesKonstantin Käfer2016-02-101-15/+18
* [core] Ensure GL state is set to necessary values in more placesJohn Firebaugh2015-12-091-4/+0
* [core] Reset GL values when neededBruno de Oliveira Abinader2015-11-061-0/+2
* [core] Use GL_TRUE/GL_FALSE instead of true/falseBruno de Oliveira Abinader2015-11-061-5/+4
* [core] Move remaining GL state from Painter into GLConfig objectKonstantin Käfer2015-11-041-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* disable debugging groups in non-debug buildsKonstantin Käfer2015-08-191-1/+1
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* Extensible GL extension supportJohn Firebaugh2015-05-131-1/+2
* only update GL state when it actually changedKonstantin Käfer2015-05-041-11/+11
* remove some unused includesKonstantin Käfer2015-04-281-0/+5
* remove unused includesKonstantin Käfer2015-04-281-3/+0
* Move ClipID to clip_id.hpp/cppJohn Firebaugh2015-04-091-1/+1
* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-0/+1
* Eliminate StyleSourceJohn Firebaugh2015-04-061-2/+2
* replace iterator variable types with autoKonstantin Käfer2015-04-011-1/+1
* update error reporting functionKonstantin Käfer2014-12-101-8/+8
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-8/+8
* make most headers privateKonstantin Käfer2014-12-041-0/+39