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path: root/src/mbgl/renderer/painter.hpp
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* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-1/+10
* [core] split off render layersIvo van Dongen2017-04-251-12/+13
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-2/+2
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-5/+6
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-1/+2
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-1/+7
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-3/+3
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-6/+5
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-42/+11
* [core] Methods don't need to be Painter instance methodsJohn Firebaugh2016-10-281-4/+0
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-3/+4
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-3/+4
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-6/+6
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-3/+3
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-051-1/+1
* [core] Refactor BufferJohn Firebaugh2016-10-051-31/+6
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-3/+2
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-7/+4
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-3/+3
* [core] store viewport and FBO bindingKonstantin Käfer2016-09-271-1/+1
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-1/+1
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-3/+8
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+2
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-3/+3
* [core] Make MapDebugOptions::StencilClip a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+3
* [core] Make MapDebugOptions::Overdraw a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+6
* [core] Remove unusedJohn Firebaugh2016-07-111-9/+0
* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-5/+0
* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-8/+7
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-18/+10
* [core] Introduce non-anonymous Shaders classJohn Firebaugh2016-07-111-42/+3
* [core] Make extrudeScale calculations more similar to JSJohn Firebaugh2016-07-071-1/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-26/+30
* [core] Fix typo in coveringPlainOverdrawArrayBruno de Oliveira Abinader2016-07-041-1/+1
* [core] Added StaticRasterVertexBufferBruno de Oliveira Abinader2016-07-021-13/+20
* [core] Added missing overdraw arraysBruno de Oliveira Abinader2016-07-021-2/+5
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-5/+18
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-3/+1
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-1/+3
* [core] s/Wireframe/Overdraw/gBruno de Oliveira Abinader2016-06-201-1/+1
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-0/+2
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-2/+2
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-2/+2
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-2/+2
* text-pitch-alignment (#5288)Young Hahn2016-06-101-1/+2
* [core] Move RenderData alongside RenderItemJohn Firebaugh2016-06-021-3/+2
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-21/+24
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+0