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path: root/src/mbgl/renderer/painter.hpp
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* [core] Refactor Painter awayJohn Firebaugh2017-07-191-129/+0
* [core] Inline Painter::renderPassJohn Firebaugh2017-07-191-6/+0
* [core] Extract renderTileDebug; inline renderClippingMaskJohn Firebaugh2017-07-191-22/+1
* [core] Inline Painter::renderSymbolJohn Firebaugh2017-07-191-8/+0
* [core] Inline Painter::renderLine and RenderImageSource::renderJohn Firebaugh2017-07-191-3/+0
* [core] Inline Painter::renderLineJohn Firebaugh2017-07-191-3/+0
* [core] Inline Painter::renderFillExtrusionJohn Firebaugh2017-07-191-3/+0
* [core] Inline Painter::renderFillJohn Firebaugh2017-07-191-3/+0
* [core] Inline Painter::renderCircleJohn Firebaugh2017-07-191-3/+0
* [core] Inline Painter::renderBackgroundJohn Firebaugh2017-07-191-2/+0
* [core] renderer interfaceIvo van Dongen2017-07-181-3/+3
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-4/+4
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-131-1/+1
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-2/+2
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-2/+0
* [core] Parallelism in {start,finish}Render parametersJohn Firebaugh2017-06-131-2/+4
* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-8/+3
* [core] Render Image SourceAsheem Mamoowala2017-06-011-1/+2
* Refactor RenderLayer and RenderSource to be more friendly for Non-tiled sourc...Asheem Mamoowala2017-05-261-2/+2
* [core] Don't use a separate SpriteAtlas for annotation imagesJohn Firebaugh2017-05-261-2/+1
* [core] Reuse fill-extrusion textures between frames (#8896)Lauren Budorick2017-05-081-0/+3
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-1/+1
* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-021-0/+1
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-1/+10
* [core] split off render layersIvo van Dongen2017-04-251-12/+13
* [core] cache binary shaders on AndroidKonstantin Käfer2017-03-221-1/+1
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-2/+2
* [core] Use indexed rendering everywhereJohn Firebaugh2016-12-011-5/+6
* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-1/+2
* [core] Introduce SegmentVectorJohn Firebaugh2016-11-151-1/+7
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-3/+3
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-6/+5
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-2/+2
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-42/+11
* [core] Methods don't need to be Painter instance methodsJohn Firebaugh2016-10-281-4/+0
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-3/+4
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-3/+4
* [core] Rationalize shader namesJohn Firebaugh2016-10-061-6/+6
* [core] Adhere to vertices/vertexBuffer naming conventionJohn Firebaugh2016-10-051-3/+3
* [core] Put VertexArrayObject in gl namespaceJohn Firebaugh2016-10-051-1/+1
* [core] Refactor BufferJohn Firebaugh2016-10-051-31/+6
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-3/+2
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-7/+4
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-3/+3
* [core] store viewport and FBO bindingKonstantin Käfer2016-09-271-1/+1
* [core] track VAOs and BuffersKonstantin Käfer2016-09-261-1/+1
* [core] change bool overdraw to PaintMode::OverdrawKonstantin Käfer2016-09-071-3/+8
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+2
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-3/+3
* [core] Make MapDebugOptions::StencilClip a no-op in Release modeBruno de Oliveira Abinader2016-07-201-0/+3