summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/layers/render_symbol_layer.cpp
Commit message (Expand)AuthorAgeFilesLines
* [core] add gfx::UploadPass, split startRender into prepare and uploadupstream/gfx-refactor-7Konstantin Käfer2019-05-151-99/+145
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-151-8/+14
* [core] RenderTile shall never be created for a not renderable tileMikhail Pozdnyakov2019-05-141-2/+1
* [core] upgrade mapbox-gl-js pin to the most recent versionKonstantin Käfer2019-05-081-4/+4
* [core] Store type of renderable segment when sorting symbols by keyAlexander Shalamov2019-04-261-15/+31
* [core] Update `style::LayerProperties` instances in tilesMikhail Pozdnyakov2019-04-171-28/+36
* [core] Use `style::LayerProperties` in render layers, buckets and layouts.Mikhail Pozdnyakov2019-04-171-9/+16
* [core] Sort cross-tile symbol segments using symbol-sort-keyAlexander Shalamov2019-04-171-259/+366
* [core] clang-tidy fixesKonstantin Käfer2019-04-051-1/+1
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-051-0/+3
* [core] add getResource template to gfx::*Resource classesKonstantin Käfer2019-04-051-2/+2
* [core] Simplify render symbol layer initializationMikhail Pozdnyakov2019-04-021-5/+2
* [core] Introduce variable text placement for point labels - Placement partMikhail Pozdnyakov2019-03-291-2/+2
* [core] Introduce variable text placement for point labels - Render partAlexander Shalamov2019-03-291-5/+87
* [core] move ProgramMap to within the gl::Program objectKonstantin Käfer2019-03-201-5/+2
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-7/+7
* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-1/+0
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-7/+9
* [core] Add possibility of overriding paint properties inside format expressio...Alexander Shalamov2019-03-131-1/+1
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-9/+23
* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-6/+15
* [core] move Texture related enums to gfx namespaceKonstantin Käfer2019-03-121-2/+2
* [core] Transform{State}: s/angle/bearing/Bruno de Oliveira Abinader2019-03-041-2/+2
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-4/+4
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-2/+2
* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-19/+0
* [core] SymbolBucket: use single map for paint properties dataMikhail Pozdnyakov2019-01-141-7/+9
* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-7/+7
* [core] shader program must always match bucket in render symbol layerMikhail Pozdnyakov2019-01-111-34/+44
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-191-0/+16
* [core] Add use LayerTypeInfo::Layout for the layers that require LayoutAlexander Shalamov2018-11-191-1/+2
* [core] Move RenderTile filtering / sorting logic to render layersAlexander Shalamov2018-11-191-0/+19
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+3
* [core] simplify dependency layout process and refactor data structuresMolly Lloyd2018-08-311-1/+1
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-7/+11
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-081-1/+1
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-1/+1
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-2/+5
* [core] Add `symbol-placement: line-center`Chris Loer2018-07-231-18/+4
* [core] don't use floating point versions of pow/logKonstantin Käfer2018-06-041-2/+2
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-9/+22
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-1/+2
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-6/+1
* [core] Remove dead codeChris Loer2017-11-171-3/+0
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-18/+56
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-34/+34