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path: root/src/mbgl/renderer/layers/render_symbol_layer.cpp
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* [core] move CullFaceMode to gfx namespaceupstream/gfx-refactorKonstantin Käfer2019-02-281-3/+3
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-02-281-3/+3
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-02-281-4/+4
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-02-281-3/+3
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-02-281-2/+2
* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-19/+0
* [core] SymbolBucket: use single map for paint properties dataMikhail Pozdnyakov2019-01-141-7/+9
* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-7/+7
* [core] shader program must always match bucket in render symbol layerMikhail Pozdnyakov2019-01-111-34/+44
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-191-0/+16
* [core] Add use LayerTypeInfo::Layout for the layers that require LayoutAlexander Shalamov2018-11-191-1/+2
* [core] Move RenderTile filtering / sorting logic to render layersAlexander Shalamov2018-11-191-0/+19
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+3
* [core] simplify dependency layout process and refactor data structuresMolly Lloyd2018-08-311-1/+1
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-7/+11
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-081-1/+1
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-1/+1
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-2/+5
* [core] Add `symbol-placement: line-center`Chris Loer2018-07-231-18/+4
* [core] don't use floating point versions of pow/logKonstantin Käfer2018-06-041-2/+2
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-9/+22
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-061-1/+2
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-6/+1
* [core] Remove dead codeChris Loer2017-11-171-3/+0
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-171-18/+56
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-34/+34
* [core] Inline Painter::renderSymbolJohn Firebaugh2017-07-191-8/+195
* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-191-2/+17
* [core] Update shaders.Chris Loer2017-07-121-1/+1
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-0/+2
* [core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.Chris Loer2017-07-111-2/+16
* [core] Don't transition new layers on a setStyle operationJohn Firebaugh2017-06-261-2/+3
* [core] retain GeometryTileLayer in SymbolLayoutKonstantin Käfer2017-06-211-2/+2
* [core] Remove unused SymbolPropertyValues membersJohn Firebaugh2017-06-141-6/+0
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-2/+2
* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-2/+2
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-4/+4
* [core] *LayerImpl::cascading ⇢ paintJohn Firebaugh2017-05-151-1/+1
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-0/+112