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path: root/src/mbgl/renderer/layers/render_hillshade_layer.cpp
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* [core] Reproduce layer impl cast problemupstream/mikhail_reproduce_layer_impl_cast_problemMikhail Pozdnyakov2019-08-191-0/+1
* Revert "[core] Fix layer impl cast in render layer implementations"Mikhail Pozdnyakov2019-08-191-5/+0
* [core] Fix layer impl cast in render layer implementationsMikhail Pozdnyakov2019-08-161-0/+5
* [core] Synchronize render passes and render tilesMikhail Pozdnyakov2019-07-111-2/+2
* [core] Share render tiles lists between layersMikhail Pozdnyakov2019-07-091-1/+2
* [core] Remove down-casting of render sourcesMikhail Pozdnyakov2019-07-041-3/+1
* [core] Use unique ID in hillshade and hillshade_prepare draw.Aleksandar Stojiljkovic2019-06-061-2/+2
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-2/+2
* [core] RenderLayer::render(PaintParameters, RenderSource*) -> render(PaintPar...Mikhail Pozdnyakov2019-05-221-6/+9
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-4/+4
* [core] Use `style::LayerProperties` in render layers, buckets and layouts.Mikhail Pozdnyakov2019-04-171-10/+18
* [core] clang-tidy fixesKonstantin Käfer2019-04-051-1/+1
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-051-2/+6
* [core] add gfx::Renderable and gfx::OffscreenTextureKonstantin Käfer2019-04-051-4/+5
* [core] add getResource template to gfx::*Resource classesKonstantin Käfer2019-04-051-3/+3
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-13/+13
* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-1/+0
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-2/+4
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-10/+16
* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-0/+2
* [core] move Texture related enums to gfx namespaceKonstantin Käfer2019-03-121-2/+2
* update shadersMolly Lloyd2019-03-051-1/+2
* remove unused dem memoryMolly Lloyd2019-03-051-3/+3
* [core] Transform{State}: s/angle/bearing/Bruno de Oliveira Abinader2019-03-041-1/+1
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-2/+2
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-2/+2
* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-5/+0
* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-2/+2
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+2
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-12/+16
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-081-2/+2
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-1/+1
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-2/+6
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-18/+47
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-141-1/+7
* [core] align raster-dem tiles to pixel grid (#11119)Molly Lloyd2018-02-061-2/+2
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-0/+158