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path: root/src/mbgl/renderer/fill_bucket.cpp
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* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-3/+3
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-9/+13
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-12/+12
* [core] Don't earcut more than 500 inner ringsYoung Hahn2016-05-311-1/+4
* [core] Replace clipper and libtess with earcut.hppJohn Firebaugh2016-05-311-142/+46
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-2/+2
* [core] port outlinepattern for fill-pattern anti-aliasing from gl-js to nativeMolly Lloyd2016-04-281-0/+13
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-10/+10
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [core] Replace StyleLayerType with RTTIJohn Firebaugh2015-12-071-1/+1
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-2/+0
* [core] Introduce StyleLayer subclassesJohn Firebaugh2015-10-221-2/+3
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-1/+1
* give every bucket its own set of buffersKonstantin Käfer2015-10-021-16/+8
* [core] convert remaining types to use OpenGL header defined variantsBruno de Oliveira Abinader2015-09-151-6/+6
* [core] GL types for buckets, textures, buffersBruno de Oliveira Abinader2015-09-151-2/+2
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-6/+6
* don't use certain STL functionsKonstantin Käfer2015-08-041-1/+1
* Replace size() with empty() whenever possibleBruno de Oliveira Abinader2015-07-291-4/+4
* Cleaned up #defines for BUFFER_OFFSETBruno de Oliveira Abinader2015-06-181-4/+0
* Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-261-3/+2
* rename prepare => upload and determine passes per layer instead of per bucketKonstantin Käfer2015-05-041-4/+2
* upload all GL objects before rendering a frameKonstantin Käfer2015-05-041-0/+8
* add prepare() functionKonstantin Käfer2015-05-041-2/+7
* Merge pull request #1065 from mapbox/1065-separate-ui-from-map-threadJohn Firebaugh2015-04-301-2/+7
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| * remove some unused includesKonstantin Käfer2015-04-281-2/+7
* | clipper union with evenodd fill typeDane Springmeyer2015-04-241-2/+2
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* Tile::ID ⇢ TileIDJohn Firebaugh2015-04-061-1/+1
* some cleanupKonstantin Käfer2015-04-021-4/+4
* replace iterator variable types with autoKonstantin Käfer2015-04-011-3/+3
* Eliminate some unnecessary pointer indirectionJohn Firebaugh2015-03-311-5/+2
* Get rid of printf and cout by using Log::*Thiago Marcos P. Santos2015-03-121-3/+4
* Use single geometry formatJohn Firebaugh2015-03-091-6/+7
* parse geometry collections from the pbfs; iterate geometries in bucketsJustin R. Miller2015-03-091-6/+5
* refs #928: bookmarking working build of refactorJustin R. Miller2015-03-091-22/+6
* pass StyleLayer objects as const ref instead of a shared pointerKonstantin Käfer2015-03-061-1/+2
* rename StyleBucket* => StyleLayout*Konstantin Käfer2015-02-171-3/+4
* make StyleBucket mutableKonstantin Käfer2015-02-171-11/+16
* make vaos immovableKonstantin Käfer2015-02-041-21/+27
* update error reporting functionKonstantin Käfer2014-12-101-3/+3
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-3/+3
* make most headers privateKonstantin Käfer2014-12-041-0/+246