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path: root/src/mbgl/renderer/circle_bucket.hpp
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* [core] Pass RenderTile rather than individual parametersJohn Firebaugh2016-07-111-1/+1
* [core] Introduce PaintParametersJohn Firebaugh2016-07-111-1/+1
* [core] track texture state to avoid redundand bindsKonstantin Käfer2016-07-081-1/+1
* [core] Merge TexturePool into ObjectStore; pool all textures (#5477)John Firebaugh2016-06-271-1/+1
* [core] remove TexturePool dependency from Raster constructorKonstantin Käfer2016-06-221-1/+1
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-1/+1
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-1/+1
* [core] Runtime style layer APIJohn Firebaugh2016-06-021-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-2/+2
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] move Painter and dependents to new *TileID classesKonstantin Käfer2016-05-101-1/+1
* [core] do not call glStencilFunc when we're not clippingKonstantin Käfer2016-04-061-0/+1
* [core] fix circle rendering in still modeAnsis Brammanis2016-03-291-3/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-2/+2
* [core] Organize files that were in map folder betterJohn Firebaugh2016-02-111-1/+1
* [core] Eliminate use of ClassProperties for layoutJohn Firebaugh2015-11-101-2/+0
* [core] Eliminate StyleBucketJohn Firebaugh2015-10-301-1/+0
* [core] reparse tiles when new data arrivesKonstantin Käfer2015-10-261-1/+1
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-1/+1
* give every bucket its own set of buffersKonstantin Käfer2015-10-021-6/+3
* [core] convert remaining types to use OpenGL header defined variantsBruno de Oliveira Abinader2015-09-151-2/+2
* Add circle render typeBruno de Oliveira Abinader2015-08-201-0/+46