Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] Implement CrossFadedDataDrivenProperty to add support for feature ↵ | Molly Lloyd | 2018-08-31 | 1 | -0/+4 |
| | | | | expressions in `*-pattern` properties | ||||
* | [core, ios, macos, android, node] Heatmap layer (#11046) | Vladimir Agafonkin | 2018-02-15 | 1 | -0/+5 |
| | | | | | Co-Authored-By: Konstantin Käfer <mail@kkaefer.com> Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com> Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com> | ||||
* | [core] Account for overscaling in debug collision circles. | Chris Loer | 2018-02-06 | 1 | -0/+1 |
| | | | | | Fixes issue #11116. Port of GL JS issue $6041. | ||||
* | [core] Update shaders/tests from GL JS. | Chris Loer | 2017-11-17 | 1 | -0/+1 |
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* | [core] improve legibility of labels that follow lines | Ansis Brammanis | 2017-07-11 | 1 | -1/+0 |
| | | | | | | | | | | port https://github.com/mapbox/mapbox-gl-js/pull/4781 This improves legibility of labels that follow lines in pitched views. The previous approach used the limited information in the shader to calculate put the glyph in approximatelyright place. The new approach does this more accurately by doing it on the cpu where we have access to the entire line geometry. | ||||
* | [core] Use fade texture in collision debug boxes so that they agree more ↵ | Chris Loer | 2017-07-11 | 1 | -0/+1 |
| | | | | closely with symbol shaders. | ||||
* | [core] Pass pitch-scaling vertex attributes and uniforms to shaders. | Chris Loer | 2017-07-11 | 1 | -0/+2 |
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* | [core] Implement circle-pitch-alignment property | Chris Loer | 2017-07-06 | 1 | -0/+2 |
| | | | | Closes issue #9349. | ||||
* | [core] Enable property functions for line-width (#9250) | Lauren Budorick | 2017-06-19 | 1 | -0/+2 |
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* | [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to ↵ | Konstantin Käfer | 2017-06-14 | 1 | -1/+1 |
| | | | | | | reflect naming in the shader not sure how this ever worked | ||||
* | [core] add uniforms to DataDrivenPaintPropertys | Konstantin Käfer | 2017-06-13 | 1 | -1/+13 |
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* | [core] Simplify and fix sprite atlas coordinate calculations | John Firebaugh | 2017-05-23 | 1 | -4/+4 |
| | | | | | | | | * Always return image metrics exclusive of padding * Work with integer coordinates whenever possible * Eliminate redundant SpriteAtlasElement members * Fix asymmetric re-padding in getIconQuad when pixelRatio != 1 * Add explanatory comments | ||||
* | [core] Move pattern coordinate division by texture size into shader | John Firebaugh | 2017-05-23 | 1 | -0/+1 |
| | | | | This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties. | ||||
* | [core] Render fill-extrusion layers (#8431) | Lauren Budorick | 2017-04-27 | 1 | -0/+7 |
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* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -0/+33 |