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author | Chris Loer <chris.loer@gmail.com> | 2017-05-25 09:15:27 -0700 |
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committer | Ansis Brammanis <brammanis@gmail.com> | 2017-07-11 09:10:23 -0700 |
commit | 8c23f14a9f47bc3e2d687ed25561b586643348f5 (patch) | |
tree | 5f789457e8fb1f4ba93eca7608bcd86826ec5c44 /src/mbgl/programs/uniforms.hpp | |
parent | f8402e20425cee6cbad2a28809bce17ac46c1379 (diff) | |
download | qtlocation-mapboxgl-8c23f14a9f47bc3e2d687ed25561b586643348f5.tar.gz |
[core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders.
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r-- | src/mbgl/programs/uniforms.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index 8d606dcf08..861f3271c9 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -51,6 +51,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower); MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); |