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authorChris Loer <chris.loer@gmail.com>2017-05-25 09:15:27 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-11 09:10:23 -0700
commit8c23f14a9f47bc3e2d687ed25561b586643348f5 (patch)
tree5f789457e8fb1f4ba93eca7608bcd86826ec5c44 /src/mbgl/programs/uniforms.hpp
parentf8402e20425cee6cbad2a28809bce17ac46c1379 (diff)
downloadqtlocation-mapboxgl-8c23f14a9f47bc3e2d687ed25561b586643348f5.tar.gz
[core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders.
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r--src/mbgl/programs/uniforms.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 8d606dcf08..861f3271c9 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -51,6 +51,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);