Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] remove a_/u_ prefix from attribute/uniform types | Konstantin Käfer | 2019-03-20 | 1 | -24/+24 |
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* | Merge pull request #14126 from mapbox/gfx-refactor-4 | Konstantin Käfer | 2019-03-15 | 1 | -5/+4 |
| | | | Graphics refactor #4 | ||||
* | [core] add texture bindings to draw call instead of Context member fn | Konstantin Käfer | 2019-03-12 | 1 | -5/+4 |
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* | [core] add place for specifying textures/samplers separately from uniforms | Konstantin Käfer | 2019-03-12 | 1 | -0/+1 |
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* | [core] move draw mode and primitives to gfx namespace | Konstantin Käfer | 2019-03-01 | 1 | -1/+1 |
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* | [core] extract attribute structs and gl::Vertex to separate namespace | Konstantin Käfer | 2019-03-01 | 1 | -1/+1 |
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* | [core] extract uniform type lists from gl namespace | Konstantin Käfer | 2019-03-01 | 1 | -3/+3 |
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* | [core] Split layer type specific code in mbgl::Programs | Mikhail Pozdnyakov | 2019-01-11 | 1 | -0/+7 |
| | | | | | | | | | | | Progams code for a certain layer type is encapsulted within a dedicated `<layer type>Programs` class, inherited from the generic base `LayerTypePrograms` class. `mbgl::Programs::get<layer type>Programs()` lazily initializes the layer type-specific programs code using pointer to the base class, which allows LTO to remove this code from binaries (if the corresponding `get<layer type>Programs()` method can never be invoked). | ||||
* | [core] Check in generated shader code | John Firebaugh | 2017-02-07 | 1 | -1/+1 |
| | | | | One step toward eliminating the node/npm dependency for platforms other than node. | ||||
* | [core] Add support for data-driven styling | John Firebaugh | 2017-02-02 | 1 | -13/+14 |
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* | [core] Update gl-js for shader change | John Firebaugh | 2016-12-23 | 1 | -4/+3 |
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* | [core] Introduce SegmentVector | John Firebaugh | 2016-11-15 | 1 | -3/+5 |
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* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 1 | -0/+1 |
| | | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked. | ||||
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 1 | -0/+65 |