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path: root/src/mbgl/programs/hillshade_prepare_program.hpp
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* [core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694)Aleksandar Stojiljkovic2019-08-301-1/+3
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-9/+9
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-4/+3
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-3/+4
* [core] add place for specifying textures/samplers separately from uniformsKonstantin Käfer2019-03-121-0/+1
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-1/+1
* [core] extract uniform type lists from gl namespaceKonstantin Käfer2019-03-011-1/+1
* [core] add maxzoom uniform for raster-dem tilesets (#11134)Molly Lloyd2018-02-141-0/+2
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-0/+47