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path: root/src/mbgl/geometry/sprite_atlas.hpp
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* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-103/+0
* [core] convert remaining types to use OpenGL header defined variantsBruno de Oliveira Abinader2015-09-151-1/+1
* [core] GL types for buckets, textures, buffersBruno de Oliveira Abinader2015-09-151-2/+2
* add image to odd pixelRatio atlasKonstantin Käfer2015-07-081-2/+1
* add test for fractional pixel ratiosKonstantin Käfer2015-07-081-8/+8
* add basic SpriteAtlas testKonstantin Käfer2015-07-081-0/+1
* add ability to set custom sprites on the Map objectKonstantin Käfer2015-07-081-0/+3
* key sprites in sprite atlas by name and wrap valueKonstantin Käfer2015-07-081-1/+3
* don't restrict pixelRatio in SpriteStoreKonstantin Käfer2015-07-081-2/+1
* use SpriteStore from the SpriteAtlasKonstantin Käfer2015-07-081-9/+10
* move SpriteAtlas to the SpriteStore backendKonstantin Käfer2015-07-081-8/+14
* Sprite store APIKonstantin Käfer2015-07-081-0/+2
* manage atlas textures with unique_ptrsKonstantin Käfer2015-05-111-1/+1
* make sure we always to a full upload after sprite atlas resizesKonstantin Käfer2015-05-041-0/+1
* upload all GL objects before rendering a frameKonstantin Käfer2015-05-041-2/+5
* add wrapped padding to sprite for repeating imagesAnsis Brammanis2015-02-031-2/+2
* provide explicit constructor to appease GCCKonstantin Käfer2014-12-121-0/+4
* make most headers privateKonstantin Käfer2014-12-041-0/+82