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path: root/platform/ios/config.cmake
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* [build] generate header maps instead of -files.txtKonstantin Käfer2019-01-091-3/+3
* [build] rework platform/default directory and add -files.txt for vendored libsKonstantin Käfer2018-12-141-41/+3
* [ios, macos] Layer manager for Darwin platformsMikhail Pozdnyakov2018-11-191-1/+0
* Refer corresponding LayerFactory instance from the Layer::ImplMikhail Pozdnyakov2018-11-071-0/+1
* [build] Add build system for submodulesThiago Marcos P. Santos2018-10-311-5/+0
* [build] use vendored version of ICUKonstantin Käfer2018-09-051-1/+3
* [build] allow WITH_EGL for macOS as well (SwiftShader) and enable EGL for GLFWKonstantin Käfer2018-08-271-1/+1
* [build] add plain text file lists for iOS/macOSKonstantin Käfer2018-08-231-7/+2
* [build] Move all mason_use statements to a single fileJohn Firebaugh2018-07-131-2/+0
* [ios, macos] Darwin "collator" implementationChris Loer2018-07-031-0/+1
* [core] Bump deployment versions to iOS 9, macOS 10.11Jason Wray2018-06-251-1/+1
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2017-12-111-1/+3
* [core] Enable local glyph generation using TinySDF.Chris Loer2017-12-111-0/+1
* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-291-8/+0
* [core] fold HeadlessDisplay into the headless RenderBackend implementationKonstantin Käfer2017-11-291-9/+0
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-281-26/+38
* [ios] snapshotterIvo van Dongen2017-09-051-0/+4
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-2/+2
* [build] enable -fvisibility=hidden for iOSKonstantin Käfer2017-07-131-0/+1
* [all] make default_styles header-onlyKonstantin Käfer2017-07-131-1/+0
* [darwin] Include polylabel via cmakeJason Wray2017-07-111-0/+1
* [core] Isolate pthread-based tls implementationThiago Marcos P. Santos2017-07-071-0/+1
* [ios] expose link flags via mbgl-core targetKonstantin Käfer2017-04-061-1/+8
* [build] don't advertise headers that aren't used in public headersKonstantin Käfer2017-03-281-1/+1
* Use ICU compiled with -OsJohn Firebaugh2017-03-081-1/+1
* [ios,macos,android,qt] use shared threadpoolKonstantin Käfer2017-02-201-0/+2
* [macos,ios] don't roundtrip through encodePNG when converting imagesKonstantin Käfer2017-01-261-0/+2
* [core][Qt] Use Qt for UTF16, since `codecvt` is not always availableThiago Marcos P. Santos2017-01-201-0/+1
* [build] ICU is now configured per platformBruno de Oliveira Abinader2016-12-121-0/+4
* [build] only build active architecture for Debug builds on iOSKonstantin Käfer2016-12-121-0/+1
* [build] move logging to utilKonstantin Käfer2016-11-221-1/+1
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-3/+6
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-1/+2
* [build] move default_styles to platform/defaultKonstantin Käfer2016-11-221-1/+5
* [build] move Reachability to platform/darwinKonstantin Käfer2016-11-221-1/+3
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-2/+1
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-2/+4
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+3
* [android][ios][macos][linux][qt] included default LocalFileSourceIvo van Dongen2016-09-301-0/+1
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-0/+2
* Runtime styling API for iOS/macOS (#5727)Fredrik Karlsson2016-08-111-1/+3
* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+60