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path: root/platform/default/mbgl/gl/headless_backend.cpp
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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-0/+4
* [core] fix shadowing argument on apple clangIvo van Dongen2017-08-091-3/+3
* [node, tests] Consolidate headless rendering logic in HeadlessFrontendJohn Firebaugh2017-07-261-1/+38
* [default] manage backendscope in renderer frontendIvo van Dongen2017-07-251-1/+1
* [test] allow only a single shared display to avoid egl errorsIvo van Dongen2017-07-181-4/+0
* [core] rename backend to renderer backendIvo van Dongen2017-07-181-1/+1
* [core] renderer interfaceIvo van Dongen2017-07-181-5/+1
* [tidy] modernize-use-equals-defaultBruno de Oliveira Abinader2017-05-121-2/+1
* [core] Privatize OpenGL/Context headersKonstantin Käfer2017-03-281-0/+4
* [core] Move OpenGL extension initialization to BackendKonstantin Käfer2017-03-231-5/+0
* [glfw] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-151-6/+0
* [core] Ensure that context resources are destroyed before context is destroyedJohn Firebaugh2017-02-201-0/+4
* [core] Eliminate manual HeadlessBackend activation managementJohn Firebaugh2017-02-201-3/+0
* [core] Inline HeadlessBackend::{activate,deactivate,destroy}ContextJohn Firebaugh2017-02-201-18/+4
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-221-0/+72