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path: root/platform/default/glfw_view.cpp
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* [tidy] Check modernize-use-nullptrBruno de Oliveira Abinader2016-06-131-2/+2
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+2
* [all] Rationalize annotation APIJohn Firebaugh2016-06-011-32/+8
* [core] Use geometry.hpp types for shape annotationsJohn Firebaugh2016-06-011-12/+11
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-51/+0
* [core] Added Viewport modeBruno de Oliveira Abinader2016-05-111-0/+1
* [glfw] Atomic is no longer neededThiago Marcos P. Santos2016-04-281-4/+3
* [glfw] Workaround for OS X (#4666)Bruno de Oliveira Abinader2016-04-151-0/+4
* [core] Render from the main threadJohn Firebaugh2016-04-141-21/+12
* [glfw] Fix random point generationBruno de Oliveira Abinader2016-04-011-7/+3
* [glfw] Main loop integrationThiago Marcos P. Santos2016-03-211-3/+14
* [core] Added user-defined transition properties when modifying classesBruno de Oliveira Abinader2016-03-181-3/+4
* [linux] Added world tour to GLFW test appBruno de Oliveira Abinader2016-03-141-0/+22
* [core] Harden Transform anchor & padding usageBruno de Oliveira Abinader2016-03-131-3/+3
* [core] PrecisionPoint is now ScreenCoordinateBruno de Oliveira Abinader2016-03-011-2/+2
* [glfw] add "C" button to show stencil clip masksKonstantin Käfer2016-02-101-0/+52
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-081-8/+9
* [core] move util/gl_helper.hpp to gl/gl_helper.hppKonstantin Käfer2016-02-081-1/+1
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* Cleanup std::chrono usageBruno de Oliveira Abinader2016-01-251-3/+4
* [core][ios][osx][android] make SpriteImage accept PremultipliedImageAnsis Brammanis2016-01-191-3/+3
* [glfw] Fix panning directionThiago Marcos P. Santos2016-01-191-1/+1
* [core, ios, osx, android, glfw] Flipped origin of Map::latLngForPixel(), Map:...Minh Nguyễn2016-01-181-7/+6
* [osx] Use framebuffer width/height in GLFW portBruno de Oliveira Abinader2015-12-181-1/+1
* [glfw] Set viewport size from the Map threadThiago Marcos P. Santos2015-12-161-5/+5
* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+14
* [core] viewport is handled by embedding applicationsKonstantin Käfer2015-12-101-0/+4
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-2/+2
* [core] Map::setSprite ⇢ Map::addAnnotationIconJohn Firebaugh2015-12-011-2/+2
* [glfw] No longer necessary to wait for style load to add default markerJohn Firebaugh2015-12-011-7/+1
* [tests] Don't use icons from the style for annotationsJohn Firebaugh2015-11-301-1/+8
* [core] Collision debug is now MapDebugOptions::CollisionBruno de Oliveira Abinader2015-11-271-4/+0
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-271-2/+2
* fixes #3054: move desktop test app keybindings output to startup logJustin R. Miller2015-11-171-0/+25
* [core] allow changing pitch in GLFW based appsKonstantin Käfer2015-11-171-0/+8
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-1/+1
* [core] Use PrecisionPoint in zoom and angle functionsBruno de Oliveira Abinader2015-11-111-4/+4
* [core] Use PrecisionPoint in coordinate functionsBruno de Oliveira Abinader2015-11-111-2/+2
* [core] Eliminate use of ClassProperties for paintJohn Firebaugh2015-11-101-1/+1
* improve gestures in perspective viewAnsis Brammanis2015-10-261-1/+4
* [core] always reparse with the freshest possible placement configKonstantin Käfer2015-10-261-1/+1
* [core] Introduce StyleLayer subclassesJohn Firebaugh2015-10-221-5/+2
* [core] Rationalize style property classes: <type>{Paint,Layout}PropertiesJohn Firebaugh2015-10-221-2/+2
* Get rid of MapData::{get,set}NeedsRepaintBruno de Oliveira Abinader2015-09-021-1/+1
* Substitute nudgeTransitions with async view invalidationBruno de Oliveira Abinader2015-09-021-1/+0
* View::swap -> View::beforeRender View::afterRenderMike Morris2015-08-251-1/+5
* query the monitor's resolution instead of forcing 1024x768Konstantin Käfer2015-08-111-0/+3
* add benchmark mode that shows the real frame time rather than the vsync timeKonstantin Käfer2015-08-111-11/+23
* Map::nudgeTransitions no longer depends on client informationBruno de Oliveira Abinader2015-08-051-5/+2
* Added Update::RepaintBruno de Oliveira Abinader2015-08-051-1/+1