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path: root/platform/default/glfw_view.cpp
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* [build] move GLFW-related files to platform/glfwKonstantin Käfer2016-11-221-629/+0
* [linux] Implement EGL headless backendTiago Vignatti2016-11-171-0/+2
* [core] correctly set the framebuffer size on retina screensKonstantin Käfer2016-11-011-0/+2
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-12/+9
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-9/+22
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-251-0/+4
* [glfw] Added queryPointAnnotations shortcutBruno de Oliveira Abinader2016-10-251-1/+5
* [glfw] add map change callback methods to glfw_viewIvo van Dongen2016-10-201-0/+10
* [core] move OpenGL extension loading to their own headersKonstantin Käfer2016-09-291-0/+1
* [core] move GL value accessors to gl::value namespaceKonstantin Käfer2016-09-271-9/+10
* [glfw] Separate transition options accessors from class APIBruno de Oliveira Abinader2016-09-131-2/+3
* [core] add ability show visualize the depth buffer to the GLFW and macOS appKonstantin Käfer2016-08-191-0/+13
* [glfw] Added 'addRandomLineAnnotations'Bruno de Oliveira Abinader2016-07-231-5/+26
* [tidy] Check modernize-use-nullptrBruno de Oliveira Abinader2016-06-131-2/+2
* [core] Rationalize naming for style-related codeJohn Firebaugh2016-06-021-2/+2
* [all] Rationalize annotation APIJohn Firebaugh2016-06-011-32/+8
* [core] Use geometry.hpp types for shape annotationsJohn Firebaugh2016-06-011-12/+11
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-51/+0
* [core] Added Viewport modeBruno de Oliveira Abinader2016-05-111-0/+1
* [glfw] Atomic is no longer neededThiago Marcos P. Santos2016-04-281-4/+3
* [glfw] Workaround for OS X (#4666)Bruno de Oliveira Abinader2016-04-151-0/+4
* [core] Render from the main threadJohn Firebaugh2016-04-141-21/+12
* [glfw] Fix random point generationBruno de Oliveira Abinader2016-04-011-7/+3
* [glfw] Main loop integrationThiago Marcos P. Santos2016-03-211-3/+14
* [core] Added user-defined transition properties when modifying classesBruno de Oliveira Abinader2016-03-181-3/+4
* [linux] Added world tour to GLFW test appBruno de Oliveira Abinader2016-03-141-0/+22
* [core] Harden Transform anchor & padding usageBruno de Oliveira Abinader2016-03-131-3/+3
* [core] PrecisionPoint is now ScreenCoordinateBruno de Oliveira Abinader2016-03-011-2/+2
* [glfw] add "C" button to show stencil clip masksKonstantin Käfer2016-02-101-0/+52
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-081-8/+9
* [core] move util/gl_helper.hpp to gl/gl_helper.hppKonstantin Käfer2016-02-081-1/+1
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* Cleanup std::chrono usageBruno de Oliveira Abinader2016-01-251-3/+4
* [core][ios][osx][android] make SpriteImage accept PremultipliedImageAnsis Brammanis2016-01-191-3/+3
* [glfw] Fix panning directionThiago Marcos P. Santos2016-01-191-1/+1
* [core, ios, osx, android, glfw] Flipped origin of Map::latLngForPixel(), Map:...Minh Nguyễn2016-01-181-7/+6
* [osx] Use framebuffer width/height in GLFW portBruno de Oliveira Abinader2015-12-181-1/+1
* [glfw] Set viewport size from the Map threadThiago Marcos P. Santos2015-12-161-5/+5
* [core] allow changing the orientationKonstantin Käfer2015-12-151-0/+14
* [core] viewport is handled by embedding applicationsKonstantin Käfer2015-12-101-0/+4
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-2/+2
* [core] Map::setSprite ⇢ Map::addAnnotationIconJohn Firebaugh2015-12-011-2/+2
* [glfw] No longer necessary to wait for style load to add default markerJohn Firebaugh2015-12-011-7/+1
* [tests] Don't use icons from the style for annotationsJohn Firebaugh2015-11-301-1/+8
* [core] Collision debug is now MapDebugOptions::CollisionBruno de Oliveira Abinader2015-11-271-4/+0
* [core] Added MapDebugOptionsBruno de Oliveira Abinader2015-11-271-2/+2
* fixes #3054: move desktop test app keybindings output to startup logJustin R. Miller2015-11-171-0/+25
* [core] allow changing pitch in GLFW based appsKonstantin Käfer2015-11-171-0/+8
* [core] Reorganize sprite related filesJohn Firebaugh2015-11-121-1/+1
* [core] Use PrecisionPoint in zoom and angle functionsBruno de Oliveira Abinader2015-11-111-4/+4