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path: root/include/mbgl/shader/shader.hpp
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* make most headers privateKonstantin Käfer2014-12-041-28/+0
* Less shader boilerplateJohn Firebaugh2014-09-041-6/+0
* refactor vao object to use acutal OpenGL IDs rather than object pointersKonstantin Käfer2014-08-151-1/+6
* rename llmr => mbglKonstantin Käfer2014-07-161-0/+29