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path: root/include/mbgl/platform
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* [core] Add platform abstractions for utils::now()Thiago Marcos P. Santos2020-04-201-0/+13
* Bump mapbox-base to 1.2.0Alexander Shalamov2020-03-231-1/+1
* [core] Fix performance-unnecessary-value-param errorsThiago Marcos P. Santos2020-03-231-1/+1
* [core] Add global settings objectAlexander Shalamov2020-02-061-0/+48
* [build] Adding a build flag to build without GL if needed (#16120)Thomas Moenicke2020-02-031-1/+1
* [core] option to perform platform specific operations when creating/destroyin...Łukasz Paczos2019-05-221-0/+13
* [build] Use the correct define on WindowsThiago Marcos P. Santos2019-02-191-1/+1
* [core] Abstract the OpenGL implementationThiago Marcos P. Santos2019-02-121-0/+337
* [build] move logging to utilKonstantin Käfer2016-11-223-170/+0
* [build] move headless rendering files to platform/defaultKonstantin Käfer2016-11-223-110/+0
* [build] move default ThreadPool implementation to platform/defaultKonstantin Käfer2016-11-221-27/+0
* [build] move GLFW-related files to platform/glfwKonstantin Käfer2016-11-222-135/+0
* [build] move Reachability to platform/darwinKonstantin Käfer2016-11-221-95/+0
* [build] Remove unused gl/implementation.hppBruno de Oliveira Abinader2016-11-082-3/+0
* [core] Refactor HeadlessBackendBruno de Oliveira Abinader2016-11-081-43/+16
* [core] Refactor HeadlessDisplayBruno de Oliveira Abinader2016-11-081-13/+6
* [linux] Added OSMesa headless backendBruno de Oliveira Abinader2016-11-041-0/+7
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-272-5/+5
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-253-45/+41
* [core] separate Backend from View for headless renderingKonstantin Käfer2016-10-254-80/+115
* [core] [node] pass thread pool impl to Map constructorMike Morris2016-10-201-0/+27
* [glfw] add map change callback methods to glfw_viewIvo van Dongen2016-10-201-0/+5
* [core] move OpenGL extension loading to their own headersKonstantin Käfer2016-09-291-0/+1
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-1/+1
* [core] introduces types for GL objectsKonstantin Käfer2016-09-291-3/+4
* [core] standardize on uint16_t for texture sizesKonstantin Käfer2016-09-271-1/+1
* [tests] Add unit test for style loading failuresThiago Marcos P. Santos2016-08-241-0/+4
* [Qt] Implement a Qt headless rendererThiago Marcos P. Santos2016-08-221-1/+8
* [core] Use NDEBUG instead of DEBUGBruno de Oliveira Abinader2016-08-051-1/+1
* [glfw] Added 'addRandomLineAnnotations'Bruno de Oliveira Abinader2016-07-231-0/+2
* [core] Move set/get thread names to platform::Thiago Marcos P. Santos2016-07-161-0/+6
* [core] Avoid redundant 'inline' usageBruno de Oliveira Abinader2016-06-181-5/+5
* [tidy/linux] modernize-use-nullptrBruno de Oliveira Abinader2016-06-141-1/+1
* [core] Make enum ↔ string conversion more generic-friendlyJohn Firebaugh2016-06-131-31/+0
* [tidy] Check modernize-use-overrideBruno de Oliveira Abinader2016-06-132-2/+2
* [core] fix pedantic warning messagesKonstantin Käfer2016-06-132-29/+2
* [all] Rationalize annotation APIJohn Firebaugh2016-06-011-1/+0
* [core] Use geometry.hpp types for shape annotationsJohn Firebaugh2016-06-011-1/+3
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-258-32/+8
* [core] Move GLFW stencil clip debug to coreBruno de Oliveira Abinader2016-05-241-5/+0
* [glfw] Atomic is no longer neededThiago Marcos P. Santos2016-04-281-3/+1
* [core] Render from the main threadJohn Firebaugh2016-04-142-17/+7
* [ios, osx, linux] Remove unused "applicationRoot" functionJohn Firebaugh2016-03-311-3/+0
* [core] split headless_view.cpp into implementation-specific filesKonstantin Käfer2016-03-221-2/+17
* [glfw] Main loop integrationThiago Marcos P. Santos2016-03-211-0/+5
* [core] explicitly initialize a few fields to nullKonstantin Käfer2016-03-042-2/+2
* [glfw] add "C" button to show stencil clip masksKonstantin Käfer2016-02-101-0/+5
* [core] move GL value objects from gl_config.hpp to gl_values.hppKonstantin Käfer2016-02-081-0/+1
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-082-160/+1
* [core] use stale glyphsKonstantin Käfer2016-01-151-1/+3