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* CrossTileSymbolIndex doesn't need to be wrapped in unique_ptrupstream/viewport-collision-jfire-reviewChris Loer2017-11-132-5/+4
* Remove unused SymbolLayouts in GeometryTile.Chris Loer2017-11-131-2/+0
* Remove unnecessary parentheses.Chris Loer2017-11-131-1/+1
* Fix indentation.Chris Loer2017-11-131-85/+83
* Use optional value_orChris Loer2017-11-131-1/+1
* Make CanonicalTileID members non-const in order to be swap-able.Chris Loer2017-11-134-18/+10
* Add comment explaining why CollisionFeatures for icons are always viewport-al...Chris Loer2017-11-132-3/+10
* Fix spacing.Chris Loer2017-11-131-2/+2
* Explanatory comment for vestigial code/naming in GeometryTileWorker.Chris Loer2017-11-131-0/+12
* Make RenderLayer friend CrossTileSymbolIndex and Placement instead of making ...Chris Loer2017-11-131-1/+5
* Space after comma.Chris Loer2017-11-131-1/+1
* Add an easy "reserve" call to symbol sorting.Chris Loer2017-11-131-0/+1
* Standardize indentation for placement.hppChris Loer2017-11-131-77/+77
* Pull funky float->int geometry conversion logic out of queryRenderedSymbols i...Chris Loer2017-11-131-15/+22
* Remove ignores for passing tests.Chris Loer2017-11-132-8/+5
* Skip fade animation for placed symbols that are currently offscreen.Chris Loer2017-11-136-41/+84
* replace MapMode::Still with Static and TileAnsis Brammanis2017-11-1029-56/+68
* Respond to review comments:Chris Loer2017-11-106-46/+42
* Fix intermittent render test failures: we can't rely on `renderTile.matrix` b...Chris Loer2017-11-092-3/+5
* [core] Added ignores for two query tests that return the same set of items bu...Chris Loer2017-11-091-0/+2
* [core] Removed ignores for fixed issues.Chris Loer2017-11-091-36/+0
* [core] Update unit tests for viewport collision.Chris Loer2017-11-099-110/+71
* [core] Remove dead codeChris Loer2017-11-0911-514/+1
* [core] Use floats instead of ints for Shaping.Chris Loer2017-11-092-5/+5
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-0914-155/+380
* [core] Update queryRenderedFeatures to use global CollisionIndex.Chris Loer2017-11-0917-38/+84
* [core] Switch from background to foreground placementChris Loer2017-11-0920-428/+692
* [core] Enable dynamic updates of index buffers.Chris Loer2017-11-093-5/+23
* [core] Add global CollisionIndex to replace CollisionTile.Chris Loer2017-11-093-0/+401
* [core] Add Placement class.Chris Loer2017-11-093-0/+391
* [core] Add circle geometries to GridIndex.Chris Loer2017-11-093-52/+339
* [core] Add CrossTileSymbolIndex.Chris Loer2017-11-093-0/+236
* [Qt] Explicit QVariant type as string when binding textBruno de Oliveira Abinader2017-11-091-2/+11
* [Qt] Do not assume viewport size == fbo size in Qt4Bruno de Oliveira Abinader2017-11-091-0/+2
* [Qt] Call QNetworkReply::readAll() only onceBruno de Oliveira Abinader2017-11-093-6/+6
* [Qt] Call QSqlQuery::finish() when inactiveBruno de Oliveira Abinader2017-11-091-9/+10
* [Qt] Do not store QSqlDatabaseBruno de Oliveira Abinader2017-11-091-21/+30
* [build] Added Qt{4,5} Linux build folders to YCM configBruno de Oliveira Abinader2017-11-091-0/+2
* [Qt] Qt SQLite driver has no setForwardOnly supportBruno de Oliveira Abinader2017-11-091-4/+2
* [android] MapRendererRunnable - avoid weak reference table overflowIvo van Dongen2017-11-093-11/+16
* [android] fix map snapshotter marker exampleIvo van Dongen2017-11-091-1/+3
* [android] revert adding mapbox-android-core dependency (#10354) (#10380)Pablo Guardiola2017-11-0912-53/+35
* Fix gl-js submodule sha (#10420)Anand Thakker2017-11-081-0/+0
* Implement Expressions (#9439)Anand Thakker2017-11-08167-174/+6459
* [android] - update getting started documentationTobrun2017-11-031-63/+45
* [android] TextureView - cleanup destruction codeIvo van Dongen2017-11-031-12/+29
* [android] test app - texture view test activitiesIvo van Dongen2017-11-0210-0/+743
* [android] bring back texture viewIvo van Dongen2017-11-024-24/+85
* [android] texture view map rendererIvo van Dongen2017-11-024-0/+545
* [android] move egl under renderer packageIvo van Dongen2017-11-024-11/+8