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* fix testsupstream/text_pitch_scalingAnsis Brammanis2017-06-302-26/+12
* fix property functionsAnsis Brammanis2017-06-301-1/+1
* fix translate anchorAnsis Brammanis2017-06-303-15/+22
* fix pitched-with-map renderingAnsis Brammanis2017-06-303-6/+8
* fix text-offsetAnsis Brammanis2017-06-292-3/+5
* fix clipping and lineoffsetAnsis Brammanis2017-06-297-27/+32
* fix transformMat4Ansis Brammanis2017-06-291-4/+5
* make line labels kindof workAnsis Brammanis2017-06-275-14/+21
* horizontal label fixAnsis Brammanis2017-06-263-13/+16
* port quad changesAnsis Brammanis2017-06-266-334/+77
* use real size for symbol projection and update shadersAnsis Brammanis2017-06-239-217/+126
* port symbol size evaluation changesAnsis Brammanis2017-06-214-111/+54
* remove unused buffer attributesAnsis Brammanis2017-06-212-21/+7
* use real line and some shader stuffAnsis Brammanis2017-06-207-22/+29
* frame history and buffer updatingAnsis Brammanis2017-06-207-7/+25
* add and hide verticesAnsis Brammanis2017-06-201-13/+22
* progressAnsis Brammanis2017-06-207-8/+195
* fixupAnsis Brammanis2017-06-161-0/+2
* stash wipAnsis Brammanis2017-06-165-5/+112
* start portingAnsis Brammanis2017-06-169-7/+42
* fix shader generation script and regenerate shadersAnsis Brammanis2017-06-1514-45/+161
* [core] Hold on to tile yStretch value for rendering old symbolBuckets while w...Chris Loer2017-06-152-2/+10
* [core] Change OverscaledTileID to also include a "wrap" value.Chris Loer2017-06-155-593/+588
* [core] Limit symbol re-placement on changed tile distance to pitch > 25.Chris Loer2017-06-151-1/+7
* [core] Re-generate shaders.Chris Loer2017-06-153-89/+184
* [core] Use fade texture in collision debug boxes so that they agree more clos...Chris Loer2017-06-154-3/+5
* [core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.Chris Loer2017-06-153-3/+19
* [core] Enable tile clipping for collision boxes.Chris Loer2017-06-151-1/+1
* [core] Extend collision feature boxes to accommodate potential pitch-scaling.Chris Loer2017-06-151-8/+49
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-06-159-21/+53
* [core] Improved label pitch-scaling: approximate collision box shapes based o...Chris Loer2017-06-1511-25/+82
* [ios] add OpenGL.framework to enable the OpenGL ES debugger by defaultKonstantin Käfer2017-06-151-0/+4
* [tests] Enable set-style-* integration testsJohn Firebaugh2017-06-152-0/+5
* [core] Implement "smart setStyle"John Firebaugh2017-06-152-139/+38
* [core] Obey "transition" property from style and its default valueJohn Firebaugh2017-06-156-4/+22
* [core] Skip calculations when we already know we need rendering or layoutJohn Firebaugh2017-06-151-3/+4
* [ios] Sprite images no longer limitedMinh Nguyễn2017-06-141-1/+0
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-146-229/+76
* [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to reflect...Konstantin Käfer2017-06-143-3/+3
* [core] Remove unused SymbolPropertyValues membersJohn Firebaugh2017-06-142-10/+0
* [core] Don't use "current" icon/text-size when bindingJohn Firebaugh2017-06-142-17/+5
* [glfw] Added extrusions (E) and route (R) shortcutsBruno de Oliveira Abinader2017-06-145-1/+206
* [core] Add constsJohn Firebaugh2017-06-131-3/+3
* [core] Don't upload the FrameHistory texture in frames where it's not changingJohn Firebaugh2017-06-131-6/+6
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-1319-70/+148
* [core] cleanup ProgramParametersKonstantin Käfer2017-06-137-33/+46
* [core] add constant DDS values as uniformsKonstantin Käfer2017-06-133-4/+23
* [core] add uniforms to DataDrivenPaintPropertysKonstantin Käfer2017-06-137-30/+48
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-1313-41/+708
* [core] only bind uniforms that exist in the programKonstantin Käfer2017-06-131-1/+1