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* remove Level classupstream/remove-levelMolly Lloyd2018-01-186-113/+92
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* ios codegenMolly Lloyd2018-01-185-0/+909
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* reenable all buildsMolly Lloyd2018-01-181-13/+13
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* add RasterDEMSource testsMolly Lloyd2018-01-181-0/+194
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* guard against redoing backfill work for the borderTileMolly Lloyd2018-01-181-1/+7
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* comment DEMData::backfillBorderMolly Lloyd2018-01-181-0/+11
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* make RasterDEMSource inherit from RasterSource (#10952)Molly Lloyd2018-01-1812-155/+18
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* address review commentsMolly Lloyd2018-01-186-12/+14
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* remove hardcoded tilesizes and allow for @2x tile requestsMolly Lloyd2018-01-184-5/+6
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* fix texture filter and wrap settingsMolly Lloyd2018-01-181-2/+2
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* refactor backfillBorder ownerMolly Lloyd2018-01-188-36/+50
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* return reference to DEMData instead of pointerMolly Lloyd2018-01-186-10/+10
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* DEMPyramid->DEMDataMolly Lloyd2018-01-187-35/+39
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* test DEMPyramidMolly Lloyd2018-01-183-25/+164
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* define constructor for DEMPyramidMolly Lloyd2018-01-184-57/+56
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* clean up DEMPyramidMolly Lloyd2018-01-184-35/+26
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* add RasterDEMTile testMolly Lloyd2018-01-182-0/+94
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* enforce+update DEMTileNeighbors typeMolly Lloyd2018-01-184-55/+77
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* use enum for neighboring tilesMolly Lloyd2018-01-184-44/+96
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* address review commentsMolly Lloyd2018-01-188-15/+7
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* appease clang-tidyMolly Lloyd2018-01-181-1/+1
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* update hillshade shadersMolly Lloyd2018-01-183-5/+4
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* android style codeMolly Lloyd2018-01-188-0/+1387
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* update hillshade shadersMolly Lloyd2018-01-181-7/+21
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* override/final onTileChangedMolly Lloyd2018-01-182-2/+2
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* remove unnecessary std::moveMolly Lloyd2018-01-181-1/+1
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* fix node buildMolly Lloyd2018-01-183-2/+3
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* TileCache::get -> TileCache::pop, add new getterMolly Lloyd2018-01-183-5/+15
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* fix testsMolly Lloyd2018-01-182-2/+2
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* use bitmask to keep track of backfilled neighborsMolly Lloyd2018-01-186-48/+51
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* implement backfill borderMolly Lloyd2018-01-185-42/+57
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* remove unused dem pyramid codeMolly Lloyd2018-01-182-33/+7
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* start backfill border logicMolly Lloyd2018-01-184-2/+60
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* update gl-js sha and un-ignore hillshade render testsMolly Lloyd2018-01-181-29/+0
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* update shaders and fix renderingMolly Lloyd2018-01-184-26/+24
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* fix DEM population, change border to int32Molly Lloyd2018-01-182-5/+5
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* use 3dpass for hillshade prepare stepMolly Lloyd2018-01-183-6/+9
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* fix build errorsMolly Lloyd2018-01-185-14/+61
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* update with layer-specific lighting propertiesMolly Lloyd2018-01-1810-5/+184
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* add raster-dem source and hillshade layer typesMolly Lloyd2018-01-1836-7/+1130
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* add DEMPyramid classMolly Lloyd2018-01-183-0/+177
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* add hillshade shadersMolly Lloyd2018-01-187-0/+415
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* [core] Prevent symbols at the same zoom from sharing a crossTileID.Chris Loer2018-01-173-9/+109
| | | | | Port of GL JS PR #5994. Fixes issue #10844, which would allow multiple symbols in a tile to share the same crossTileID as one of their duplicate parent-tile symbols. Once the symbols shared a crossTileID, they would permanently remain "duplicates" of each other, even after increasing zoom level allowed the CrossTileSymbolIndex to distinguish between them.
* [ios] Remove unused reference to reachabilityJesse Bounds2018-01-171-15/+0
| | | | This removes a reference to reachability that has been used and incorrect since the file does not exist at the referenced location.
* Merge branch 'release-agua' into masterFabian Guerra2018-01-1714-108/+279
|\ | | | | | | | | | | | | | | | | | | # Conflicts: # platform/android/CHANGELOG.md # platform/android/MapboxGLAndroidSDK/gradle.properties # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java # platform/ios/CHANGELOG.md # platform/ios/ios.xcodeproj/project.pbxproj # platform/macos/CHANGELOG.md
| * macos-v0.6.1macos-v0.6.1upstream/1ec5-macos-v0.6.1Minh Nguyễn2018-01-162-2/+2
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| * [macos] Added dates to changelogMinh Nguyễn2018-01-161-4/+8
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| * [core] update vector-tile dependency to 1.0.1Konstantin Käfer2018-01-111-1/+1
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| * [ios] Bump podspec to v3.7.3ios-v3.7.3Fabian Guerra2018-01-103-3/+3
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| * [ios] Fix the layout constraints on iOS 11 for iPhone X (#10858)Fabian Guerra Soto2018-01-103-32/+136
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios] Fix the layout constraints on iOS 11 for iPhone X for the bottom ornaments. * WIP adding tests for layout of map view attribution logo and other ornaments * Rename * First pass at tests for mapview ornament layout * Additional code changes from call with Fabian and Jason * [ios] Fix ornaments insets margin space. * [ios] Fix map view layout test for pre iOS 11. * [ios] Refactor MGLMapView ornaments layout constraints for iOS 11. * [ios] Remove NSLogs from MGLMapViewLayoutTests