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* remove Level classupstream/remove-levelMolly Lloyd2018-01-186-113/+92
* ios codegenMolly Lloyd2018-01-185-0/+909
* reenable all buildsMolly Lloyd2018-01-181-13/+13
* add RasterDEMSource testsMolly Lloyd2018-01-181-0/+194
* guard against redoing backfill work for the borderTileMolly Lloyd2018-01-181-1/+7
* comment DEMData::backfillBorderMolly Lloyd2018-01-181-0/+11
* make RasterDEMSource inherit from RasterSource (#10952)Molly Lloyd2018-01-1812-155/+18
* address review commentsMolly Lloyd2018-01-186-12/+14
* remove hardcoded tilesizes and allow for @2x tile requestsMolly Lloyd2018-01-184-5/+6
* fix texture filter and wrap settingsMolly Lloyd2018-01-181-2/+2
* refactor backfillBorder ownerMolly Lloyd2018-01-188-36/+50
* return reference to DEMData instead of pointerMolly Lloyd2018-01-186-10/+10
* DEMPyramid->DEMDataMolly Lloyd2018-01-187-35/+39
* test DEMPyramidMolly Lloyd2018-01-183-25/+164
* define constructor for DEMPyramidMolly Lloyd2018-01-184-57/+56
* clean up DEMPyramidMolly Lloyd2018-01-184-35/+26
* add RasterDEMTile testMolly Lloyd2018-01-182-0/+94
* enforce+update DEMTileNeighbors typeMolly Lloyd2018-01-184-55/+77
* use enum for neighboring tilesMolly Lloyd2018-01-184-44/+96
* address review commentsMolly Lloyd2018-01-188-15/+7
* appease clang-tidyMolly Lloyd2018-01-181-1/+1
* update hillshade shadersMolly Lloyd2018-01-183-5/+4
* android style codeMolly Lloyd2018-01-188-0/+1387
* update hillshade shadersMolly Lloyd2018-01-181-7/+21
* override/final onTileChangedMolly Lloyd2018-01-182-2/+2
* remove unnecessary std::moveMolly Lloyd2018-01-181-1/+1
* fix node buildMolly Lloyd2018-01-183-2/+3
* TileCache::get -> TileCache::pop, add new getterMolly Lloyd2018-01-183-5/+15
* fix testsMolly Lloyd2018-01-182-2/+2
* use bitmask to keep track of backfilled neighborsMolly Lloyd2018-01-186-48/+51
* implement backfill borderMolly Lloyd2018-01-185-42/+57
* remove unused dem pyramid codeMolly Lloyd2018-01-182-33/+7
* start backfill border logicMolly Lloyd2018-01-184-2/+60
* update gl-js sha and un-ignore hillshade render testsMolly Lloyd2018-01-181-29/+0
* update shaders and fix renderingMolly Lloyd2018-01-184-26/+24
* fix DEM population, change border to int32Molly Lloyd2018-01-182-5/+5
* use 3dpass for hillshade prepare stepMolly Lloyd2018-01-183-6/+9
* fix build errorsMolly Lloyd2018-01-185-14/+61
* update with layer-specific lighting propertiesMolly Lloyd2018-01-1810-5/+184
* add raster-dem source and hillshade layer typesMolly Lloyd2018-01-1836-7/+1130
* add DEMPyramid classMolly Lloyd2018-01-183-0/+177
* add hillshade shadersMolly Lloyd2018-01-187-0/+415
* [core] Prevent symbols at the same zoom from sharing a crossTileID.Chris Loer2018-01-173-9/+109
* [ios] Remove unused reference to reachabilityJesse Bounds2018-01-171-15/+0
* Merge branch 'release-agua' into masterFabian Guerra2018-01-1714-108/+279
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| * macos-v0.6.1macos-v0.6.1upstream/1ec5-macos-v0.6.1Minh Nguyễn2018-01-162-2/+2
| * [macos] Added dates to changelogMinh Nguyễn2018-01-161-4/+8
| * [core] update vector-tile dependency to 1.0.1Konstantin Käfer2018-01-111-1/+1
| * [ios] Bump podspec to v3.7.3ios-v3.7.3Fabian Guerra2018-01-103-3/+3
| * [ios] Fix the layout constraints on iOS 11 for iPhone X (#10858)Fabian Guerra Soto2018-01-103-32/+136