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* update GL JS hash for new render testsupstream/heatmap-updated-render-testsVladimir Agafonkin2018-02-141-0/+0
* better half-float fallback handlingVladimir Agafonkin2018-02-093-9/+5
* use PremultipliedImage for heatmap color rampVladimir Agafonkin2018-02-093-16/+13
* fallback gracefully on bad half float texture supportVladimir Agafonkin2018-02-091-6/+18
* [ios, macos] Conditionalize function variable for heatmap-colorMinh Nguyễn2018-02-071-5/+5
* update heatmap shadersVladimir Agafonkin2018-02-072-10/+20
* check for float color buffer supportVladimir Agafonkin2018-02-071-1/+5
* try fixing linux buildsVladimir Agafonkin2018-02-071-2/+2
* remove heatmap ignores and try fixing buildVladimir Agafonkin2018-02-072-20/+4
* use half-float texture for heatmap if possibleVladimir Agafonkin2018-02-076-24/+73
* remove heatmap-color from android for nowVladimir Agafonkin2018-02-077-113/+2
* Fix incorrect NSExpressions in MGLHeatmapColorTestsAnand Thakker2018-02-071-3/+3
* Fix build target for heatmap test files in ios projectAnand Thakker2018-02-071-4/+4
* Add heatmap tests to iOS projectAnand Thakker2018-02-071-0/+8
* Add style-spec doc override for `heatmap-color`Anand Thakker2018-02-072-2/+7
* Add MGLHeatmapColorTests.mmAnand Thakker2018-02-072-0/+65
* Specialize codegen for heatmap-color propertyAnand Thakker2018-02-078-4/+86
* [ios, macos] Integrated MGLHeatmapStyleLayer into SDK (#11075)Minh Nguyễn2018-02-0610-10/+59
* yet another tryVladimir Agafonkin2018-02-061-2/+0
* one more android fixVladimir Agafonkin2018-02-061-2/+2
* try fixing android build againVladimir Agafonkin2018-02-061-0/+13
* pinky-promise green android buildVladimir Agafonkin2018-02-061-0/+2
* hopefully fix android build this timeVladimir Agafonkin2018-02-063-3/+5
* add missing heatmap includes for androidVladimir Agafonkin2018-02-061-0/+2
* address review commentsVladimir Agafonkin2018-02-0611-46/+36
* fix android buildVladimir Agafonkin2018-02-061-0/+1
* fix typoVladimir Agafonkin2018-02-061-1/+1
* heatmap CI fixesVladimir Agafonkin2018-02-063-2/+14
* update cmake filesVladimir Agafonkin2018-02-061-16/+18
* [core] add heatmap layerVladimir Agafonkin2018-02-0655-32/+4027
* [test] Ignore slightly-different collision circles on native.Chris Loer2018-02-061-0/+1
* [test] Temporarily ignore hillshade tests pending PR #11119.Chris Loer2018-02-061-0/+29
* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-065-3/+10
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-056-24/+27
* [android] - update changelog for 5.4.0Tobrun2018-02-051-0/+6
* Wrong Typo for BUILDTYPEolheimer2018-02-051-1/+1
* [Android] fix typo in custom layer exampleErol Baykal2018-02-051-2/+2
* [android] - blacklist flaky instrumentation testsTobrun2018-02-052-14/+8
* Implement new bearingTrackingMode GPS_NORTH_FACINGMartin Hellwig2018-02-052-6/+24
* [android] - don't invoke onLowMemory on map when the map isn't fully created yetTobrun2018-02-051-1/+3
* [android] - blacklist adreno 2xx for VAO supportTobrun2018-01-311-2/+3
* [android] - log lack of permissions only if enabling locationŁukasz Paczos2018-01-311-1/+1
* [windows] - run AppVeyor for all branchesTobrun2018-01-291-4/+0
* [android] - bump snapshot version on master to 7.0.0-SNAPSHOTTobrun2018-01-261-1/+1
* [android] - update changelog for v6.0.0-beta.1Tobrun2018-01-261-2/+21
* [core] don't force downloading of Open Sans fontsKonstantin Käfer2018-01-253-1/+25
* [core] align implementations of local and asset file sourceKonstantin Käfer2018-01-256-26/+84
* Merge branch 'release-agua' into masterupstream/fabian-release-agua-masterFabian Guerra2018-01-254-6/+2
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| * [ios, macos] Fix MGLMapSnapshotter pointForCoordinate returns an scaled point.Fabian Guerra2018-01-251-1/+1
| * [core] fix style parsing crash when a layer's paint property is not an objectKonstantin Käfer2018-01-233-0/+18