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-rw-r--r--vendor/glfw.cmake24
1 files changed, 24 insertions, 0 deletions
diff --git a/vendor/glfw.cmake b/vendor/glfw.cmake
new file mode 100644
index 0000000000..e99ecc86b1
--- /dev/null
+++ b/vendor/glfw.cmake
@@ -0,0 +1,24 @@
+set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "Build the GLFW example programs" FORCE)
+set(GLFW_BUILD_TESTS OFF CACHE BOOL "Build the GLFW test programs" FORCE)
+set(GLFW_BUILD_DOCS OFF CACHE BOOL "Build the GLFW documentation" FORCE)
+set(GLFW_INSTALL OFF CACHE BOOL "Generate installation target" FORCE)
+
+unset(CMAKE_C_VISIBILITY_PRESET)
+add_subdirectory(vendor/glfw)
+set(CMAKE_C_VISIBILITY_PRESET hidden)
+
+target_compile_options(glfw PRIVATE -Wno-shadow -Wno-unused-parameter -Wno-sign-compare -Wno-missing-field-initializers)
+
+if(APPLE)
+ # Don't show OpenGL deprecation warnings.
+ target_compile_options(glfw PRIVATE -Wno-deprecated-declarations -Wno-unguarded-availability-new)
+
+ # get_target_property(DEPLOYMENT_TARGET_VERSION glfw MACOSX_DEPLOYMENT_TARGET)
+ # message(STATUS "target: ${DEPLOYMENT_TARGET_VERSION}")
+ set_target_properties(glfw PROPERTIES OSX_DEPLOYMENT_TARGET 10.11)
+endif()
+
+if(CMAKE_GENERATOR STREQUAL "Xcode")
+ # The Xcode generator always tries to link from this directory instead of the actual output dir.
+ set_target_properties(glfw PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIG>")
+endif()