summaryrefslogtreecommitdiff
path: root/test/util/offscreen_texture.test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'test/util/offscreen_texture.test.cpp')
-rw-r--r--test/util/offscreen_texture.test.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/test/util/offscreen_texture.test.cpp b/test/util/offscreen_texture.test.cpp
index 8c0d4f7011..09c940c4c3 100644
--- a/test/util/offscreen_texture.test.cpp
+++ b/test/util/offscreen_texture.test.cpp
@@ -3,28 +3,26 @@
#include <mbgl/gl/gl.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/headless_backend.hpp>
-#include <mbgl/gl/offscreen_view.hpp>
-#include <mbgl/map/backend_scope.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/util/offscreen_texture.hpp>
using namespace mbgl;
TEST(OffscreenTexture, EmptyRed) {
- HeadlessBackend backend { test::sharedDisplay() };
+ HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
- OffscreenView view(backend.getContext(), { 512, 256 });
- // Scissor test shouldn't leak after OffscreenView::bind().
+ // Scissor test shouldn't leak after HeadlessBackend::bind().
MBGL_CHECK_ERROR(glScissor(64, 64, 128, 128));
backend.getContext().scissorTest.setCurrentValue(true);
- view.bind();
+ backend.bind();
MBGL_CHECK_ERROR(glClearColor(1.0f, 0.0f, 0.0f, 1.0f));
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
- auto image = view.readStillImage();
+ auto image = backend.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/empty-red", image, 0, 0);
}
@@ -74,7 +72,7 @@ struct Buffer {
TEST(OffscreenTexture, RenderToTexture) {
- HeadlessBackend backend { test::sharedDisplay() };
+ HeadlessBackend backend({ 512, 256 });
BackendScope scope { backend };
auto& context = backend.getContext();
@@ -124,8 +122,7 @@ void main() {
Buffer triangleBuffer({ 0, 0.5, 0.5, -0.5, -0.5, -0.5 });
Buffer viewportBuffer({ -1, -1, 1, -1, -1, 1, 1, 1 });
- OffscreenView view(context, { 512, 256 });
- view.bind();
+ backend.bind();
// First, draw red to the bound FBO.
context.clear(Color::red(), {}, {});
@@ -153,9 +150,9 @@ void main() {
test::checkImage("test/fixtures/offscreen_texture/render-to-texture", image, 0, 0);
// Now reset the FBO back to normal and retrieve the original (restored) framebuffer.
- view.bind();
+ backend.bind();
- image = view.readStillImage();
+ image = backend.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/render-to-fbo", image, 0, 0);
// Now, composite the Framebuffer texture we've rendered to onto the main FBO.
@@ -168,6 +165,6 @@ void main() {
glVertexAttribPointer(compositeShader.a_pos, 2, GL_FLOAT, GL_FALSE, 0, nullptr));
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
- image = view.readStillImage();
+ image = backend.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/render-to-fbo-composited", image, 0, 0.1);
}