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-rw-r--r--src/renderer/icon_bucket.cpp79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/renderer/icon_bucket.cpp b/src/renderer/icon_bucket.cpp
deleted file mode 100644
index af988fee80..0000000000
--- a/src/renderer/icon_bucket.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include <mbgl/renderer/icon_bucket.hpp>
-#include <mbgl/geometry/icon_buffer.hpp>
-#include <mbgl/geometry/elements_buffer.hpp>
-#include <mbgl/geometry/geometry.hpp>
-#include <mbgl/geometry/sprite_atlas.hpp>
-
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/style/style.hpp>
-#include <mbgl/map/sprite.hpp>
-#include <mbgl/map/vector_tile.hpp>
-
-#include <mbgl/platform/gl.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/token.hpp>
-
-#include <cassert>
-
-struct geometry_too_long_exception : std::exception {};
-
-using namespace mbgl;
-
-IconBucket::IconBucket(IconVertexBuffer& vertexBuffer,
- const StyleBucketIcon& properties)
- : properties(properties),
- vertexBuffer(vertexBuffer),
- vertex_start(vertexBuffer.index()) {
-}
-
-void IconBucket::addFeature(const VectorTileFeature &feature, SpriteAtlas &sprite_atlas) {
- std::string field;
-
- if (properties.icon.size()) {
- field = util::replaceTokens(properties.icon, feature.properties);
- }
-
- if (!field.size()) {
- field = "<circle>";
- }
-
- const Rect<uint16_t> rect = sprite_atlas.getIcon(properties.size, field);
- const uint16_t tx = rect.x + rect.w / 2;
- const uint16_t ty = rect.y + rect.h / 2;
-
- Geometry::command cmd;
- pbf geom = feature.geometry;
- Geometry geometry(geom);
- int32_t x, y;
- while ((cmd = geometry.next(x, y)) != Geometry::end) {
- if (cmd == Geometry::move_to) {
- vertexBuffer.add(x, y, tx, ty);
- } else {
- if (debug::tileParseWarnings) {
- fprintf(stderr, "[WARNING] other command than move_to in icon geometry\n");
- }
- }
- }
-
- vertex_end = vertexBuffer.index();
-}
-
-void IconBucket::render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id) {
- painter.renderIcon(*this, layer_desc, id);
-}
-
-bool IconBucket::hasData() const {
- return vertex_end > 0;
-}
-
-void IconBucket::drawIcons(IconShader& shader) {
- char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize);
- array.bind(shader, vertexBuffer, vertex_index);
- glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start));
-}
-
-void IconBucket::drawIcons(DotShader& shader) {
- char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize);
- array.bind(shader, vertexBuffer, vertex_index);
- glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start));
-}