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path: root/src/mbgl/tile/raster_dem_tile.cpp
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Diffstat (limited to 'src/mbgl/tile/raster_dem_tile.cpp')
-rw-r--r--src/mbgl/tile/raster_dem_tile.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mbgl/tile/raster_dem_tile.cpp b/src/mbgl/tile/raster_dem_tile.cpp
index 5dd9af2632..f5b79c0ded 100644
--- a/src/mbgl/tile/raster_dem_tile.cpp
+++ b/src/mbgl/tile/raster_dem_tile.cpp
@@ -101,14 +101,13 @@ void RasterDEMTile::backfillBorder(const RasterDEMTile& borderTile, const DEMTil
const DEMData& borderDEM = borderBucket->getDEMData();
DEMData& tileDEM = bucket->getDEMData();
- if (tileDEM.isLoaded() && borderDEM.isLoaded()){
- tileDEM.backfillBorder(borderDEM, dx, dy);
- // update the bitmask to indicate that this tiles have been backfilled by flipping the relevant bit
- this->neighboringTiles = this->neighboringTiles | mask;
- // mark HillshadeBucket.prepared as false so it runs through the prepare render pass
- // with the new texture data we just backfilled
- bucket->setPrepared(false);
- }
+ tileDEM.backfillBorder(borderDEM, dx, dy);
+ // update the bitmask to indicate that this tiles have been backfilled by flipping the relevant bit
+ this->neighboringTiles = this->neighboringTiles | mask;
+ // mark HillshadeBucket.prepared as false so it runs through the prepare render pass
+ // with the new texture data we just backfilled
+ bucket->setPrepared(false);
+
}
void RasterDEMTile::setMask(TileMask&& mask) {