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Diffstat (limited to 'src/mbgl/tile/geometry_tile_worker.cpp')
-rw-r--r--src/mbgl/tile/geometry_tile_worker.cpp175
1 files changed, 104 insertions, 71 deletions
diff --git a/src/mbgl/tile/geometry_tile_worker.cpp b/src/mbgl/tile/geometry_tile_worker.cpp
index 8b6f1f63bf..1378ad5d3a 100644
--- a/src/mbgl/tile/geometry_tile_worker.cpp
+++ b/src/mbgl/tile/geometry_tile_worker.cpp
@@ -41,48 +41,73 @@ GeometryTileWorker::GeometryTileWorker(ActorRef<GeometryTileWorker> self_,
GeometryTileWorker::~GeometryTileWorker() = default;
/*
- NOTE: The comments below are technically correct, but currently
- conceptually misleading. The change to foreground label placement
- means that:
- (1) "placement" here is a misnomer: the remaining role of
- "attemptPlacement" is symbol buffer generation
- (2) Once a tile has completed layout, we will only run
- "attemptPlacement" once
- (3) Tiles won't be rendered until "attemptPlacement" has run once
-
- TODO: Simplify GeometryTileWorker to fit its new role
- https://github.com/mapbox/mapbox-gl-native/issues/10457
-
GeometryTileWorker is a state machine. This is its transition diagram.
States are indicated by [state], lines are transitions triggered by
messages, (parentheses) are actions taken on transition.
- [idle] <----------------------------.
- | |
- set{Data,Layers,Placement}, symbolDependenciesChanged |
- | |
- (do layout/placement; self-send "coalesced") |
- v |
- [coalescing] --- coalesced ------------.
- | |
- .-----------------. .---------------.
+ [Idle] <-------------------------.
+ | |
+ set{Data,Layers}, symbolDependenciesChanged, |
+ setShowCollisionBoxes |
+ | |
+ (do parse and/or symbol layout; self-send "coalesced") |
+ v |
+ [Coalescing] --- coalesced ---------.
+ | |
+ .-----------. .---------------------.
| |
- .--- set{Data,Layers} setPlacement -----.
- | | | |
- | v v |
- .-- [need layout] <-- set{Data,Layers} -- [need placement] --.
+ .--- set{Data,Layers} setShowCollisionBoxes,
+ | | symbolDependenciesChanged --.
+ | | | |
+ | v v |
+ .-- [NeedsParse] <-- set{Data,Layers} -- [NeedsSymbolLayout] ---.
| |
coalesced coalesced
| |
v v
- (do layout or placement; self-send "coalesced"; goto [coalescing])
-
- The idea is that in the [idle] state, layout or placement happens immediately
- in response to a "set" message. During this processing, multiple "set" messages
- might get queued in the mailbox. At the end of processing, we self-send "coalesced",
- read all the queued messages until we get to "coalesced", and then redo either
- layout or placement if there were one or more "set"s (with layout taking priority,
- since it will trigger placement when complete), or return to the [idle] state if not.
+ (do parse or symbol layout; self-send "coalesced"; goto [coalescing])
+
+ The idea is that in the [idle] state, parsing happens immediately in response to
+ a "set" message, and symbol layout happens once all symbol dependencies are met.
+ During this processing, multiple "set" messages might get queued in the mailbox.
+ At the end of processing, we self-send "coalesced", read all the queued messages
+ until we get to "coalesced", and then re-parse if there were one or more "set"s or
+ return to the [idle] state if not.
+
+ One important goal of the design is to prevent starvation. Under heavy load new
+ requests for tiles should not prevent in progress request from completing.
+ It is nevertheless possible to restart an in-progress request:
+
+ - [Idle] setData -> parse()
+ sends getGlyphs, hasPendingSymbolDependencies() is true
+ enters [Coalescing], sends coalesced
+ - [Coalescing] coalesced -> [Idle]
+ - [Idle] setData -> new parse(), interrupts old parse()
+ sends getGlyphs, hasPendingSymbolDependencies() is true
+ enters [Coalescing], sends coalesced
+ - [Coalescing] onGlyphsAvailable -> [NeedsSymbolLayout]
+ hasPendingSymbolDependencies() may or may not be true
+ - [NeedsSymbolLayout] coalesced -> performSymbolLayout()
+ Generates result depending on whether dependencies are met
+ -> [Idle]
+
+ In this situation, we are counting on the idea that even with rapid changes to
+ the tile's data, the set of glyphs/images it requires will not keep growing without
+ limit.
+
+ Although parsing (which populates all non-symbol buckets and requests dependencies
+ for symbol buckets) is internally separate from symbol layout, we only return
+ results to the foreground when we have completed both steps. Because we _move_
+ the result buckets to the foreground, it is necessary to re-generate all buckets from
+ scratch for `setShowCollisionBoxes`, even though it only affects symbol layers.
+
+ The GL JS equivalent (in worker_tile.js and vector_tile_worker_source.js)
+ is somewhat simpler because it relies on getGlyphs/getImages calls that transfer
+ an entire set of glyphs/images on every tile load, while the native logic
+ maintains a local state that can be incrementally updated. Because each tile load
+ call becomes self-contained, the equivalent of the coalescing logic is handled by
+ 'reloadTile' queueing a single extra 'reloadTile' callback to run after the next
+ completed parse.
*/
void GeometryTileWorker::setData(std::unique_ptr<const GeometryTileData> data_, uint64_t correlationID_) {
@@ -92,14 +117,14 @@ void GeometryTileWorker::setData(std::unique_ptr<const GeometryTileData> data_,
switch (state) {
case Idle:
- redoLayout();
+ parse();
coalesce();
break;
case Coalescing:
- case NeedLayout:
- case NeedPlacement:
- state = NeedLayout;
+ case NeedsParse:
+ case NeedsSymbolLayout:
+ state = NeedsParse;
break;
}
} catch (...) {
@@ -114,16 +139,16 @@ void GeometryTileWorker::setLayers(std::vector<Immutable<Layer::Impl>> layers_,
switch (state) {
case Idle:
- redoLayout();
+ parse();
coalesce();
break;
case Coalescing:
- case NeedPlacement:
- state = NeedLayout;
+ case NeedsSymbolLayout:
+ state = NeedsParse;
break;
- case NeedLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -138,16 +163,20 @@ void GeometryTileWorker::setShowCollisionBoxes(bool showCollisionBoxes_, uint64_
switch (state) {
case Idle:
- attemptPlacement();
- coalesce();
+ if (!hasPendingParseResult()) {
+ // Trigger parse if nothing is in flight, otherwise symbol layout will automatically
+ // pick up the change
+ parse();
+ coalesce();
+ }
break;
case Coalescing:
- state = NeedPlacement;
+ state = NeedsSymbolLayout;
break;
- case NeedPlacement:
- case NeedLayout:
+ case NeedsSymbolLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -160,19 +189,23 @@ void GeometryTileWorker::symbolDependenciesChanged() {
switch (state) {
case Idle:
if (symbolLayoutsNeedPreparation) {
- attemptPlacement();
+ // symbolLayoutsNeedPreparation can only be set true by parsing
+ // and the parse result can only be cleared by performSymbolLayout
+ // which also clears symbolLayoutsNeedPreparation
+ assert(hasPendingParseResult());
+ performSymbolLayout();
coalesce();
}
break;
case Coalescing:
if (symbolLayoutsNeedPreparation) {
- state = NeedPlacement;
+ state = NeedsSymbolLayout;
}
break;
- case NeedPlacement:
- case NeedLayout:
+ case NeedsSymbolLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -191,13 +224,16 @@ void GeometryTileWorker::coalesced() {
state = Idle;
break;
- case NeedLayout:
- redoLayout();
+ case NeedsParse:
+ parse();
coalesce();
break;
- case NeedPlacement:
- attemptPlacement();
+ case NeedsSymbolLayout:
+ // We may have entered NeedsSymbolLayout while coalescing
+ // after a performSymbolLayout. In that case, we need to
+ // start over with parsing in order to do another layout.
+ hasPendingParseResult() ? performSymbolLayout() : parse();
coalesce();
break;
}
@@ -279,7 +315,7 @@ static std::vector<std::unique_ptr<RenderLayer>> toRenderLayers(const std::vecto
return renderLayers;
}
-void GeometryTileWorker::redoLayout() {
+void GeometryTileWorker::parse() {
if (!data || !layers) {
return;
}
@@ -292,8 +328,8 @@ void GeometryTileWorker::redoLayout() {
}
std::unordered_map<std::string, std::unique_ptr<SymbolLayout>> symbolLayoutMap;
- std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
- auto featureIndex = std::make_unique<FeatureIndex>();
+ buckets.clear();
+ featureIndex = std::make_unique<FeatureIndex>(*data ? (*data)->clone() : nullptr);
BucketParameters parameters { id, mode, pixelRatio };
GlyphDependencies glyphDependencies;
@@ -368,13 +404,7 @@ void GeometryTileWorker::redoLayout() {
requestNewGlyphs(glyphDependencies);
requestNewImages(imageDependencies);
- parent.invoke(&GeometryTile::onLayout, GeometryTile::LayoutResult {
- std::move(buckets),
- std::move(featureIndex),
- *data ? (*data)->clone() : nullptr,
- }, correlationID);
-
- attemptPlacement();
+ performSymbolLayout();
}
bool GeometryTileWorker::hasPendingSymbolDependencies() const {
@@ -385,9 +415,13 @@ bool GeometryTileWorker::hasPendingSymbolDependencies() const {
}
return !pendingImageDependencies.empty();
}
+
+bool GeometryTileWorker::hasPendingParseResult() const {
+ return bool(featureIndex);
+}
-void GeometryTileWorker::attemptPlacement() {
- if (!data || !layers || hasPendingSymbolDependencies()) {
+void GeometryTileWorker::performSymbolLayout() {
+ if (!data || !layers || !hasPendingParseResult() || hasPendingSymbolDependencies()) {
return;
}
@@ -414,8 +448,6 @@ void GeometryTileWorker::attemptPlacement() {
symbolLayoutsNeedPreparation = false;
}
- std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
-
for (auto& symbolLayout : symbolLayouts) {
if (obsolete) {
return;
@@ -435,11 +467,12 @@ void GeometryTileWorker::attemptPlacement() {
}
firstLoad = false;
-
- parent.invoke(&GeometryTile::onPlacement, GeometryTile::PlacementResult {
+
+ parent.invoke(&GeometryTile::onLayout, GeometryTile::LayoutResult {
std::move(buckets),
+ std::move(featureIndex),
std::move(glyphAtlasImage),
- std::move(iconAtlasImage),
+ std::move(iconAtlasImage)
}, correlationID);
}