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-rw-r--r--src/mbgl/tile/geometry_tile.cpp93
1 files changed, 54 insertions, 39 deletions
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 8c018ce3aa..701e7cf2d6 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -15,7 +15,6 @@
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/geometry/feature_index.hpp>
-#include <mbgl/text/collision_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/util/logging.hpp>
@@ -33,7 +32,7 @@ using namespace style;
GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
as non-pending only when the placement coming from the last operation (as in
- 'setData', 'setLayers', 'setPlacementConfig') occurs. This is important for
+ 'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important for
still mode rendering as we want to render only when all layout and placement
operations are completed.
@@ -52,13 +51,15 @@ GeometryTile::GeometryTile(const OverscaledTileID& id_,
worker(parameters.workerScheduler,
ActorRef<GeometryTile>(*this, mailbox),
id_,
+ sourceID,
obsolete,
parameters.mode,
- parameters.pixelRatio),
+ parameters.pixelRatio,
+ parameters.debugOptions & MapDebugOptions::Collision),
glyphManager(parameters.glyphManager),
imageManager(parameters.imageManager),
- lastYStretch(1.0f),
- mode(parameters.mode) {
+ mode(parameters.mode),
+ showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) {
}
GeometryTile::~GeometryTile() {
@@ -89,25 +90,6 @@ void GeometryTile::setData(std::unique_ptr<const GeometryTileData> data_) {
worker.invoke(&GeometryTileWorker::setData, std::move(data_), correlationID);
}
-void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) {
- if (requestedConfig == desiredConfig) {
- return;
- }
-
- // Mark the tile as pending again if it was complete before to prevent signaling a complete
- // state despite pending parse operations.
- pending = true;
-
- ++correlationID;
- requestedConfig = desiredConfig;
- invokePlacement();
-}
-
-void GeometryTile::invokePlacement() {
- if (requestedConfig) {
- worker.invoke(&GeometryTileWorker::setPlacementConfig, *requestedConfig, correlationID);
- }
-}
void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers) {
// Mark the tile as pending again if it was complete before to prevent signaling a complete
@@ -134,14 +116,22 @@ void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers)
worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID);
}
+void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) {
+ if (showCollisionBoxes != showCollisionBoxes_) {
+ showCollisionBoxes = showCollisionBoxes_;
+ ++correlationID;
+ worker.invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID);
+ }
+}
+
void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
- loaded = true;
- renderable = true;
+ // Don't mark ourselves loaded or renderable until the first successful placement
+ // TODO: Ideally we'd render this tile without symbols as long as this tile wasn't
+ // replacing a tile at a different zoom that _did_ have symbols.
(void)resultCorrelationID;
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
featureIndex = std::move(result.featureIndex);
data = std::move(result.tileData);
- collisionTile.reset();
observer->onTileChanged(*this);
}
@@ -152,16 +142,13 @@ void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorr
pending = false;
}
symbolBuckets = std::move(result.symbolBuckets);
- collisionTile = std::move(result.collisionTile);
if (result.glyphAtlasImage) {
glyphAtlasImage = std::move(*result.glyphAtlasImage);
}
if (result.iconAtlasImage) {
iconAtlasImage = std::move(*result.iconAtlasImage);
}
- if (collisionTile.get()) {
- lastYStretch = collisionTile->yStretch;
- }
+
observer->onTileChanged(*this);
}
@@ -231,7 +218,8 @@ void GeometryTile::queryRenderedFeatures(
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) {
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) {
if (!featureIndex || !data) return;
@@ -251,9 +239,10 @@ void GeometryTile::queryRenderedFeatures(
std::pow(2, transformState.getZoom() - id.overscaledZ),
options,
*data,
- id.canonical,
+ id.toUnwrapped(),
+ sourceID,
layers,
- collisionTile.get(),
+ collisionIndex,
additionalRadius);
}
@@ -293,11 +282,37 @@ void GeometryTile::querySourceFeatures(
}
}
-float GeometryTile::yStretch() const {
- // collisionTile gets reset in onLayout but we don't clear the symbolBuckets
- // until a new placement result comes along, so keep the yStretch value in
- // case we need to render them.
- return lastYStretch;
+void GeometryTile::resetCrossTileIDs() {
+ for (auto& bucket : symbolBuckets) {
+ auto symbolBucket = dynamic_cast<SymbolBucket*>(bucket.second.get());
+ if (symbolBucket && symbolBucket->bucketInstanceId) {
+ symbolBucket->bucketInstanceId = 0;
+ for (auto& symbolInstance : symbolBucket->symbolInstances) {
+ symbolInstance.crossTileID = 0;
+ }
+ }
+ }
+}
+
+bool GeometryTile::holdForFade() const {
+ return mode == MapMode::Continuous &&
+ (fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement);
+}
+
+void GeometryTile::markRenderedIdeal() {
+ fadeState = FadeState::Loaded;
+}
+void GeometryTile::markRenderedPreviously() {
+ if (fadeState == FadeState::Loaded) {
+ fadeState = FadeState::NeedsFirstPlacement;
+ }
+}
+void GeometryTile::performedFadePlacement() {
+ if (fadeState == FadeState::NeedsFirstPlacement) {
+ fadeState = FadeState::NeedsSecondPlacement;
+ } else if (fadeState == FadeState::NeedsSecondPlacement) {
+ fadeState = FadeState::CanRemove;
+ }
}
} // namespace mbgl