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-rw-r--r--src/mbgl/tile/geometry_tile.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 0c8a92d8b7..0039fdc2be 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -20,8 +20,6 @@
#include <mbgl/util/logging.hpp>
#include <mbgl/actor/scheduler.hpp>
-#include <iostream>
-
namespace mbgl {
using namespace style;
@@ -132,8 +130,7 @@ void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelatio
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
// It is possible for multiple onLayouts to be called before an onPlacement is called, in which
// case we will discard previous pending data
- pendingFeatureIndex = {{ false, std::move(result.featureIndex) }};
- pendingData = {{ false, std::move(result.tileData) }};
+ dataPendingSymbolBuckets = {{ std::move(result.featureIndex), std::move(result.tileData) }};
observer->onTileChanged(*this);
}
@@ -149,11 +146,9 @@ void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorr
// in sync with the data/index in the last `onLayout` call, even though the correlation IDs
// may not be the same (e.g. "setShowCollisionBoxes" could bump the correlation ID while
// waiting for glyph dependencies)
- if (pendingData) {
- pendingData->first = true;
- }
- if (pendingFeatureIndex) {
- pendingFeatureIndex->first = true;
+ if (dataPendingSymbolBuckets) {
+ std::swap(dataPendingSymbolBuckets, dataPendingCommit);
+ dataPendingSymbolBuckets = nullopt;
}
if (result.glyphAtlasImage) {
glyphAtlasImage = std::move(*result.glyphAtlasImage);
@@ -231,13 +226,10 @@ void GeometryTile::commitFeatureIndex() {
// 1) An `onPlacement` result has delivered us updated symbolBuckets since we received the pending data
// 2) A global placement has run, synchronizing the global CollisionIndex with the latest
// symbolBuckets (and thus with the latest FeatureIndex/GeometryTileData)
- if (pendingFeatureIndex && pendingFeatureIndex->first) {
- featureIndex = std::move(pendingFeatureIndex->second);
- pendingFeatureIndex = nullopt;
- }
- if (pendingData && pendingData->first) {
- data = std::move(pendingData->second);
- pendingData = nullopt;
+ if (dataPendingCommit) {
+ featureIndex = std::move(dataPendingCommit->first);
+ data = std::move(dataPendingCommit->second);
+ dataPendingCommit = nullopt;
}
}