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Diffstat (limited to 'src/mbgl/text/quads.cpp')
-rw-r--r--src/mbgl/text/quads.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index 281c5d99de..91b4d723a3 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -58,7 +58,7 @@ SymbolQuad getIconQuad(const PositionedIcon& shapedIcon,
}
SymbolQuads getGlyphQuads(const Shaping& shapedText,
- const std::array<float, 2> textOffset,
+ const std::array<float, 2> textOffset_,
const SymbolLayoutProperties::Evaluated& layout,
const style::SymbolPlacementType placement,
const GlyphPositions& positions,
@@ -67,6 +67,7 @@ SymbolQuads getGlyphQuads(const Shaping& shapedText,
const bool alongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map && placement != SymbolPlacementType::Point;
SymbolQuads quads;
+ std::array<float, 2> textOffset = textOffset_;
for (const PositionedGlyph &positionedGlyph: shapedText.positionedGlyphs) {
auto fontPositions = positions.find(positionedGlyph.font);
@@ -85,6 +86,12 @@ SymbolQuads getGlyphQuads(const Shaping& shapedText,
const float rectBuffer = 3.0f + glyphPadding;
const float halfAdvance = glyph.metrics.advance * positionedGlyph.scale / 2.0;
+ const bool rotateVerticalGlyph = (alongLine || allowVerticalPlacement) && positionedGlyph.vertical;
+
+ // Swap offsets for vertical POI labels
+ if (rotateVerticalGlyph) {
+ textOffset = {{textOffset_[1], -textOffset_[0]}};
+ }
const Point<float> glyphOffset = alongLine ?
Point<float>{ positionedGlyph.x + halfAdvance, positionedGlyph.y } :
@@ -95,7 +102,6 @@ SymbolQuads getGlyphQuads(const Shaping& shapedText,
Point<float>{ positionedGlyph.x + halfAdvance + textOffset[0], positionedGlyph.y + textOffset[1] };
Point<float> verticalizedLabelOffset = { 0.0f, 0.0f };
- const bool rotateVerticalGlyph = (alongLine || allowVerticalPlacement) && positionedGlyph.vertical;
if (rotateVerticalGlyph) {
// Vertical POI labels, that are rotated 90deg CW and whose glyphs must preserve upright orientation
// need to be rotated 90deg CCW. After quad is rotated, it is translated to the original built-in offset.