diff options
Diffstat (limited to 'src/mbgl/text/placement.cpp')
-rw-r--r-- | src/mbgl/text/placement.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index 0bc63c3c6a..73a6d9d228 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -354,7 +354,7 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui textBoxes.clear(); if (mapMode == MapMode::Tile && !isFirstAnchor && - collisionIndex.intercectsTileEdges(symbolInstance.textCollisionFeature.boxes.front(), + collisionIndex.intersectsTileEdges(symbolInstance.textCollisionFeature.boxes.front(), shift, posMatrix, pixelRatio, @@ -596,11 +596,11 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox, Point<float> shift) -> bool { bool intersects = - collisionIndex.intercectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); + collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); // Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority. for (const auto& neighbor : neightbors) { if (intersects) break; - intersects = collisionIndex.intercectsTileEdges( + intersects = collisionIndex.intersectsTileEdges( collisionBox, shift + neighbor.shift, neighbor.matrix, pixelRatio, neighbor.borders); } return intersects; |