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Diffstat (limited to 'src/mbgl/text/placement.cpp')
-rw-r--r--src/mbgl/text/placement.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
index c4633a2205..b63fcf51b9 100644
--- a/src/mbgl/text/placement.cpp
+++ b/src/mbgl/text/placement.cpp
@@ -186,7 +186,7 @@ bool Placement::commit(const Placement& prevPlacement, TimePoint now) {
return placementChanged;
}
-void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer, gl::Context& context) {
+void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer) {
for (RenderTile& renderTile : symbolLayer.renderTiles) {
if (!renderTile.tile.isRenderable()) {
continue;
@@ -195,11 +195,11 @@ void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer, gl::Context
auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl);
assert(dynamic_cast<SymbolBucket*>(bucket));
SymbolBucket& symbolBucket = *reinterpret_cast<SymbolBucket*>(bucket);
- updateBucketOpacities(symbolBucket, context);
+ updateBucketOpacities(symbolBucket);
}
}
-void Placement::updateBucketOpacities(SymbolBucket& bucket, gl::Context& context) {
+void Placement::updateBucketOpacities(SymbolBucket& bucket) {
// TODO check if this clear is necessary, whether the vector has been moved out
if (bucket.hasTextData()) bucket.text.opacityVertices.clear();
if (bucket.hasIconData()) bucket.icon.opacityVertices.clear();
@@ -249,10 +249,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, gl::Context& context
updateCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed);
}
- if (bucket.hasTextData()) context.updateVertexBuffer(*bucket.text.opacityVertexBuffer, std::move(bucket.text.opacityVertices));
- if (bucket.hasIconData()) context.updateVertexBuffer(*bucket.icon.opacityVertexBuffer, std::move(bucket.icon.opacityVertices));
- if (bucket.hasCollisionBoxData()) context.updateVertexBuffer(*bucket.collisionBox.opacityVertexBuffer, std::move(bucket.collisionBox.opacityVertices));
- if (bucket.hasCollisionCircleData()) context.updateVertexBuffer(*bucket.collisionCircle.opacityVertexBuffer, std::move(bucket.collisionCircle.opacityVertices));
+ bucket.updateOpacity();
}
JointOpacityState Placement::getOpacity(uint32_t crossTileSymbolID) const {