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-rw-r--r--src/mbgl/text/collision_feature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp
index ac4dbff2af..ee7322e692 100644
--- a/src/mbgl/text/collision_feature.cpp
+++ b/src/mbgl/text/collision_feature.cpp
@@ -52,7 +52,7 @@ void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoo
// symbol spacing will put labels very close together in a pitched map.
// To reduce the cost of adding extra collision circles, we slowly increase
// them for overscaled tiles.
- const float overscalingPaddingFactor = 1 + .4 * ::log2(static_cast<double>(overscaling));
+ const float overscalingPaddingFactor = 1 + .4 * util::log2(static_cast<double>(overscaling));
const int nPitchPaddingBoxes = std::floor(nBoxes * overscalingPaddingFactor / 2);
// offset the center of the first box by half a box so that the edge of the