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-rw-r--r--src/mbgl/style/parser.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/style/parser.hpp b/src/mbgl/style/parser.hpp
index f992519083..f25e85fbf7 100644
--- a/src/mbgl/style/parser.hpp
+++ b/src/mbgl/style/parser.hpp
@@ -52,7 +52,6 @@ private:
void parseLayers(const JSValue&);
void parseLayer(const std::string& id, const JSValue&, std::unique_ptr<Layer>&);
- std::unordered_map<std::string, const Source*> sourcesMap;
std::unordered_map<std::string, std::pair<const JSValue&, std::unique_ptr<Layer>>> layersMap;
// Store a stack of layer IDs we're parsing right now. This is to prevent reference cycles.