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diff --git a/src/mbgl/style/conversion/make_property_setters.hpp b/src/mbgl/style/conversion/make_property_setters.hpp
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+++ b/src/mbgl/style/conversion/make_property_setters.hpp
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+#pragma once
+
+// This file is generated. Edit make_property_setters.hpp.ejs, then run `make style-code`.
+
+#include <mbgl/style/conversion/property_setter.hpp>
+
+#include <mbgl/style/layers/fill_layer.hpp>
+#include <mbgl/style/layers/line_layer.hpp>
+#include <mbgl/style/layers/symbol_layer.hpp>
+#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/background_layer.hpp>
+
+#include <unordered_map>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+inline auto makeLayoutPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+ result["visibility"] = &setVisibility;
+
+
+ result["line-cap"] = &setProperty<LineLayer, PropertyValue<LineCapType>, &LineLayer::setLineCap>;
+ result["line-join"] = &setProperty<LineLayer, DataDrivenPropertyValue<LineJoinType>, &LineLayer::setLineJoin>;
+ result["line-miter-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineMiterLimit>;
+ result["line-round-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineRoundLimit>;
+
+ result["symbol-placement"] = &setProperty<SymbolLayer, PropertyValue<SymbolPlacementType>, &SymbolLayer::setSymbolPlacement>;
+ result["symbol-spacing"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setSymbolSpacing>;
+ result["symbol-avoid-edges"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setSymbolAvoidEdges>;
+ result["icon-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconAllowOverlap>;
+ result["icon-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconIgnorePlacement>;
+ result["icon-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconOptional>;
+ result["icon-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconRotationAlignment>;
+ result["icon-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconSize>;
+ result["icon-text-fit"] = &setProperty<SymbolLayer, PropertyValue<IconTextFitType>, &SymbolLayer::setIconTextFit>;
+ result["icon-text-fit-padding"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 4>>, &SymbolLayer::setIconTextFitPadding>;
+ result["icon-image"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setIconImage>;
+ result["icon-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconRotate>;
+ result["icon-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconPadding>;
+ result["icon-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconKeepUpright>;
+ result["icon-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setIconOffset>;
+ result["icon-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setIconAnchor>;
+ result["icon-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconPitchAlignment>;
+ result["text-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextPitchAlignment>;
+ result["text-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextRotationAlignment>;
+ result["text-field"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setTextField>;
+ result["text-font"] = &setProperty<SymbolLayer, PropertyValue<std::vector<std::string>>, &SymbolLayer::setTextFont>;
+ result["text-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextSize>;
+ result["text-max-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextMaxWidth>;
+ result["text-line-height"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextLineHeight>;
+ result["text-letter-spacing"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextLetterSpacing>;
+ result["text-justify"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextJustifyType>, &SymbolLayer::setTextJustify>;
+ result["text-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setTextAnchor>;
+ result["text-max-angle"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextMaxAngle>;
+ result["text-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextRotate>;
+ result["text-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextPadding>;
+ result["text-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextKeepUpright>;
+ result["text-transform"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextTransformType>, &SymbolLayer::setTextTransform>;
+ result["text-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setTextOffset>;
+ result["text-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextAllowOverlap>;
+ result["text-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextIgnorePlacement>;
+ result["text-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextOptional>;
+
+
+
+
+
+ return result;
+}
+
+inline auto makePaintPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+ result["fill-antialias"] = &setProperty<FillLayer, PropertyValue<bool>, &FillLayer::setFillAntialias>;
+ result["fill-antialias-transition"] = &setTransition<FillLayer, &FillLayer::setFillAntialiasTransition>;
+ result["fill-opacity"] = &setProperty<FillLayer, DataDrivenPropertyValue<float>, &FillLayer::setFillOpacity>;
+ result["fill-opacity-transition"] = &setTransition<FillLayer, &FillLayer::setFillOpacityTransition>;
+ result["fill-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillColor>;
+ result["fill-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillColorTransition>;
+ result["fill-outline-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillOutlineColor>;
+ result["fill-outline-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillOutlineColorTransition>;
+ result["fill-translate"] = &setProperty<FillLayer, PropertyValue<std::array<float, 2>>, &FillLayer::setFillTranslate>;
+ result["fill-translate-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateTransition>;
+ result["fill-translate-anchor"] = &setProperty<FillLayer, PropertyValue<TranslateAnchorType>, &FillLayer::setFillTranslateAnchor>;
+ result["fill-translate-anchor-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateAnchorTransition>;
+ result["fill-pattern"] = &setProperty<FillLayer, PropertyValue<std::string>, &FillLayer::setFillPattern>;
+ result["fill-pattern-transition"] = &setTransition<FillLayer, &FillLayer::setFillPatternTransition>;
+
+ result["line-opacity"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOpacity>;
+ result["line-opacity-transition"] = &setTransition<LineLayer, &LineLayer::setLineOpacityTransition>;
+ result["line-color"] = &setProperty<LineLayer, DataDrivenPropertyValue<Color>, &LineLayer::setLineColor>;
+ result["line-color-transition"] = &setTransition<LineLayer, &LineLayer::setLineColorTransition>;
+ result["line-translate"] = &setProperty<LineLayer, PropertyValue<std::array<float, 2>>, &LineLayer::setLineTranslate>;
+ result["line-translate-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateTransition>;
+ result["line-translate-anchor"] = &setProperty<LineLayer, PropertyValue<TranslateAnchorType>, &LineLayer::setLineTranslateAnchor>;
+ result["line-translate-anchor-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateAnchorTransition>;
+ result["line-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineWidth>;
+ result["line-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineWidthTransition>;
+ result["line-gap-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineGapWidth>;
+ result["line-gap-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineGapWidthTransition>;
+ result["line-offset"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOffset>;
+ result["line-offset-transition"] = &setTransition<LineLayer, &LineLayer::setLineOffsetTransition>;
+ result["line-blur"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineBlur>;
+ result["line-blur-transition"] = &setTransition<LineLayer, &LineLayer::setLineBlurTransition>;
+ result["line-dasharray"] = &setProperty<LineLayer, PropertyValue<std::vector<float>>, &LineLayer::setLineDasharray>;
+ result["line-dasharray-transition"] = &setTransition<LineLayer, &LineLayer::setLineDasharrayTransition>;
+ result["line-pattern"] = &setProperty<LineLayer, PropertyValue<std::string>, &LineLayer::setLinePattern>;
+ result["line-pattern-transition"] = &setTransition<LineLayer, &LineLayer::setLinePatternTransition>;
+
+ result["icon-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconOpacity>;
+ result["icon-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconOpacityTransition>;
+ result["icon-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconColor>;
+ result["icon-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconColorTransition>;
+ result["icon-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconHaloColor>;
+ result["icon-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloColorTransition>;
+ result["icon-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloWidth>;
+ result["icon-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloWidthTransition>;
+ result["icon-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloBlur>;
+ result["icon-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloBlurTransition>;
+ result["icon-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setIconTranslate>;
+ result["icon-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateTransition>;
+ result["icon-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setIconTranslateAnchor>;
+ result["icon-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateAnchorTransition>;
+ result["text-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextOpacity>;
+ result["text-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextOpacityTransition>;
+ result["text-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextColor>;
+ result["text-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextColorTransition>;
+ result["text-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextHaloColor>;
+ result["text-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloColorTransition>;
+ result["text-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloWidth>;
+ result["text-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloWidthTransition>;
+ result["text-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloBlur>;
+ result["text-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloBlurTransition>;
+ result["text-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setTextTranslate>;
+ result["text-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateTransition>;
+ result["text-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setTextTranslateAnchor>;
+ result["text-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateAnchorTransition>;
+
+ result["circle-radius"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleRadius>;
+ result["circle-radius-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleRadiusTransition>;
+ result["circle-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleColor>;
+ result["circle-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleColorTransition>;
+ result["circle-blur"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleBlur>;
+ result["circle-blur-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleBlurTransition>;
+ result["circle-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleOpacity>;
+ result["circle-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleOpacityTransition>;
+ result["circle-translate"] = &setProperty<CircleLayer, PropertyValue<std::array<float, 2>>, &CircleLayer::setCircleTranslate>;
+ result["circle-translate-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateTransition>;
+ result["circle-translate-anchor"] = &setProperty<CircleLayer, PropertyValue<TranslateAnchorType>, &CircleLayer::setCircleTranslateAnchor>;
+ result["circle-translate-anchor-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateAnchorTransition>;
+ result["circle-pitch-scale"] = &setProperty<CircleLayer, PropertyValue<CirclePitchScaleType>, &CircleLayer::setCirclePitchScale>;
+ result["circle-pitch-scale-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchScaleTransition>;
+ result["circle-pitch-alignment"] = &setProperty<CircleLayer, PropertyValue<AlignmentType>, &CircleLayer::setCirclePitchAlignment>;
+ result["circle-pitch-alignment-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchAlignmentTransition>;
+ result["circle-stroke-width"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeWidth>;
+ result["circle-stroke-width-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeWidthTransition>;
+ result["circle-stroke-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleStrokeColor>;
+ result["circle-stroke-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeColorTransition>;
+ result["circle-stroke-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeOpacity>;
+ result["circle-stroke-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeOpacityTransition>;
+
+ result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity>;
+ result["fill-extrusion-opacity-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionOpacityTransition>;
+ result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor>;
+ result["fill-extrusion-color-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionColorTransition>;
+ result["fill-extrusion-translate"] = &setProperty<FillExtrusionLayer, PropertyValue<std::array<float, 2>>, &FillExtrusionLayer::setFillExtrusionTranslate>;
+ result["fill-extrusion-translate-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateTransition>;
+ result["fill-extrusion-translate-anchor"] = &setProperty<FillExtrusionLayer, PropertyValue<TranslateAnchorType>, &FillExtrusionLayer::setFillExtrusionTranslateAnchor>;
+ result["fill-extrusion-translate-anchor-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateAnchorTransition>;
+ result["fill-extrusion-pattern"] = &setProperty<FillExtrusionLayer, PropertyValue<std::string>, &FillExtrusionLayer::setFillExtrusionPattern>;
+ result["fill-extrusion-pattern-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionPatternTransition>;
+ result["fill-extrusion-height"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionHeight>;
+ result["fill-extrusion-height-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionHeightTransition>;
+ result["fill-extrusion-base"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionBase>;
+ result["fill-extrusion-base-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionBaseTransition>;
+
+ result["raster-opacity"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterOpacity>;
+ result["raster-opacity-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterOpacityTransition>;
+ result["raster-hue-rotate"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterHueRotate>;
+ result["raster-hue-rotate-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterHueRotateTransition>;
+ result["raster-brightness-min"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMin>;
+ result["raster-brightness-min-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMinTransition>;
+ result["raster-brightness-max"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMax>;
+ result["raster-brightness-max-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMaxTransition>;
+ result["raster-saturation"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterSaturation>;
+ result["raster-saturation-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterSaturationTransition>;
+ result["raster-contrast"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterContrast>;
+ result["raster-contrast-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterContrastTransition>;
+ result["raster-fade-duration"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterFadeDuration>;
+ result["raster-fade-duration-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterFadeDurationTransition>;
+
+ result["background-color"] = &setProperty<BackgroundLayer, PropertyValue<Color>, &BackgroundLayer::setBackgroundColor>;
+ result["background-color-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundColorTransition>;
+ result["background-pattern"] = &setProperty<BackgroundLayer, PropertyValue<std::string>, &BackgroundLayer::setBackgroundPattern>;
+ result["background-pattern-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundPatternTransition>;
+ result["background-opacity"] = &setProperty<BackgroundLayer, PropertyValue<float>, &BackgroundLayer::setBackgroundOpacity>;
+ result["background-opacity-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundOpacityTransition>;
+
+ return result;
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl