diff options
Diffstat (limited to 'src/mbgl/shaders/symbol_icon.cpp')
-rw-r--r-- | src/mbgl/shaders/symbol_icon.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mbgl/shaders/symbol_icon.cpp b/src/mbgl/shaders/symbol_icon.cpp index f5c2bbe22d..c037c81005 100644 --- a/src/mbgl/shaders/symbol_icon.cpp +++ b/src/mbgl/shaders/symbol_icon.cpp @@ -80,7 +80,10 @@ void main() { highp float distance_ratio = u_pitch_with_map ? camera_to_anchor_distance / u_camera_to_center_distance : u_camera_to_center_distance / camera_to_anchor_distance; - highp float perspective_ratio = 0.5 + 0.5 * distance_ratio; + highp float perspective_ratio = clamp( + 0.5 + 0.5 * distance_ratio, + 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles + 4.0); size *= perspective_ratio; @@ -102,7 +105,7 @@ void main() { mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos); vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0); - gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0); + gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0); v_tex = a_tex / u_texsize; vec2 fade_opacity = unpack_opacity(a_fade_opacity); |