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path: root/src/mbgl/shaders/fill_outline.cpp
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Diffstat (limited to 'src/mbgl/shaders/fill_outline.cpp')
-rw-r--r--src/mbgl/shaders/fill_outline.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mbgl/shaders/fill_outline.cpp b/src/mbgl/shaders/fill_outline.cpp
index 18a4d8c0a8..9ade598d10 100644
--- a/src/mbgl/shaders/fill_outline.cpp
+++ b/src/mbgl/shaders/fill_outline.cpp
@@ -23,6 +23,7 @@ varying highp vec4 outline_color;
uniform highp vec4 u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -31,20 +32,23 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_outline_color
outline_color = unpack_mix_vec4(a_outline_color, a_outline_color_t);
#else
highp vec4 outline_color = u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
}
@@ -58,24 +62,28 @@ varying highp vec4 outline_color;
uniform highp vec4 u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
varying vec2 v_pos;
void main() {
-
+
#ifdef HAS_UNIFORM_u_outline_color
highp vec4 outline_color = u_outline_color;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
float dist = length(v_pos - gl_FragCoord.xy);
float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
gl_FragColor = outline_color * (alpha * opacity);