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Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r--src/mbgl/shaders/fill.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp
index 8f5f304014..3ba00836a2 100644
--- a/src/mbgl/shaders/fill.cpp
+++ b/src/mbgl/shaders/fill.cpp
@@ -20,6 +20,7 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -28,20 +29,23 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
@@ -54,22 +58,26 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
gl_FragColor = color * opacity;
#ifdef OVERDRAW_INSPECTOR