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path: root/src/mbgl/shaders/collision_box.cpp
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Diffstat (limited to 'src/mbgl/shaders/collision_box.cpp')
-rw-r--r--src/mbgl/shaders/collision_box.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mbgl/shaders/collision_box.cpp b/src/mbgl/shaders/collision_box.cpp
index 9d11640bf4..bc5d9bc6f9 100644
--- a/src/mbgl/shaders/collision_box.cpp
+++ b/src/mbgl/shaders/collision_box.cpp
@@ -22,7 +22,10 @@ varying float v_notUsed;
void main() {
vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1);
highp float camera_to_anchor_distance = projectedPoint.w;
- highp float collision_perspective_ratio = 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance);
+ highp float collision_perspective_ratio = clamp(
+ 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance),
+ 0.0, // Prevents oversized near-field boxes in pitched/overzoomed tiles
+ 4.0);
gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
gl_Position.xy += a_extrude * u_extrude_scale * gl_Position.w * collision_perspective_ratio;