diff options
Diffstat (limited to 'src/mbgl/shader/icon_shader.cpp')
-rw-r--r-- | src/mbgl/shader/icon_shader.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/mbgl/shader/icon_shader.cpp b/src/mbgl/shader/icon_shader.cpp new file mode 100644 index 0000000000..5c54177eb6 --- /dev/null +++ b/src/mbgl/shader/icon_shader.cpp @@ -0,0 +1,60 @@ +#include <mbgl/shader/icon_shader.hpp> +#include <mbgl/shader/shaders.hpp> +#include <mbgl/platform/gl.hpp> + +#include <cstdio> + +using namespace mbgl; + +IconShader::IconShader() + : Shader( + "icon", + shaders[ICON_SHADER].vertex, + shaders[ICON_SHADER].fragment + ) { + if (!valid) { + fprintf(stderr, "invalid icon shader\n"); + return; + } + + a_pos = glGetAttribLocation(program, "a_pos"); + a_offset = glGetAttribLocation(program, "a_offset"); + a_tex = glGetAttribLocation(program, "a_tex"); + a_angle = glGetAttribLocation(program, "a_angle"); + a_minzoom = glGetAttribLocation(program, "a_minzoom"); + a_maxzoom = glGetAttribLocation(program, "a_maxzoom"); + a_rangeend = glGetAttribLocation(program, "a_rangeend"); + a_rangestart = glGetAttribLocation(program, "a_rangestart"); + a_labelminzoom = glGetAttribLocation(program, "a_labelminzoom"); +} + +void IconShader::bind(char *offset) { + const int stride = 20; + + glEnableVertexAttribArray(a_pos); + glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0); + + glEnableVertexAttribArray(a_offset); + glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4); + + glEnableVertexAttribArray(a_labelminzoom); + glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8); + + glEnableVertexAttribArray(a_minzoom); + glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9); + + glEnableVertexAttribArray(a_maxzoom); + glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10); + + glEnableVertexAttribArray(a_angle); + glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11); + + glEnableVertexAttribArray(a_rangeend); + glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12); + + glEnableVertexAttribArray(a_rangestart); + glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13); + + glEnableVertexAttribArray(a_tex); + glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16); +} |