diff options
Diffstat (limited to 'src/mbgl/shader/circle_shader.hpp')
-rw-r--r-- | src/mbgl/shader/circle_shader.hpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mbgl/shader/circle_shader.hpp b/src/mbgl/shader/circle_shader.hpp index dbe7ac811c..b87d856775 100644 --- a/src/mbgl/shader/circle_shader.hpp +++ b/src/mbgl/shader/circle_shader.hpp @@ -10,16 +10,16 @@ class CircleShader : public Shader { public: CircleShader(gl::Context&, Defines defines = None); - void bind(GLbyte *offset) final; + void bind(int8_t* offset) final; - UniformMatrix<4> u_matrix = {"u_matrix", *this}; - Uniform<std::array<GLfloat, 2>> u_extrude_scale = {"u_extrude_scale", *this}; - Uniform<GLfloat> u_devicepixelratio = {"u_devicepixelratio", *this}; - Uniform<Color> u_color = {"u_color", *this}; - Uniform<GLfloat> u_radius = {"u_radius", *this}; - Uniform<GLfloat> u_blur = {"u_blur", *this}; - Uniform<GLfloat> u_opacity = {"u_opacity", *this}; - Uniform<GLint> u_scale_with_map = {"u_scale_with_map", *this}; + UniformMatrix<4> u_matrix = {"u_matrix", *this}; + Uniform<std::array<float, 2>> u_extrude_scale = {"u_extrude_scale", *this}; + Uniform<float> u_devicepixelratio = {"u_devicepixelratio", *this}; + Uniform<Color> u_color = {"u_color", *this}; + Uniform<float> u_radius = {"u_radius", *this}; + Uniform<float> u_blur = {"u_blur", *this}; + Uniform<float> u_opacity = {"u_opacity", *this}; + Uniform<int32_t> u_scale_with_map = {"u_scale_with_map", *this}; }; } // namespace mbgl |