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-rw-r--r--src/mbgl/renderer/renderer_impl.cpp613
1 files changed, 12 insertions, 601 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index ef8afadb35..c536497c30 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -1,35 +1,17 @@
-#include <mbgl/annotation/annotation_manager.hpp>
-#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
-#include <mbgl/renderer/renderer_observer.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/renderer/render_static_data.hpp>
-#include <mbgl/renderer/render_tree.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/upload_parameters.hpp>
-#include <mbgl/renderer/pattern_atlas.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/transition_parameters.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/style_diff.hpp>
-#include <mbgl/renderer/query.hpp>
+
+#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/gfx/backend_scope.hpp>
-#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/gfx/upload_pass.hpp>
#include <mbgl/gfx/render_pass.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/gfx/renderable.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/style/source_impl.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/text/glyph_manager.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/util/math.hpp>
+#include <mbgl/renderer/pattern_atlas.hpp>
+#include <mbgl/renderer/renderer_observer.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
@@ -42,382 +24,26 @@ static RendererObserver& nullObserver() {
return observer;
}
-class LayerRenderItem final : public RenderItem {
-public:
- LayerRenderItem(RenderLayer& layer_, RenderSource* source_, uint32_t index_)
- : layer(layer_), source(source_), index(index_) {}
- bool operator<(const LayerRenderItem& other) const { return index < other.index; }
- std::reference_wrapper<RenderLayer> layer;
- RenderSource* source;
-
-private:
- bool hasRenderPass(RenderPass pass) const override { return layer.get().hasRenderPass(pass); }
- void upload(gfx::UploadPass& pass) const override { layer.get().upload(pass); }
- void render(PaintParameters& parameters) const override { layer.get().render(parameters); }
- const std::string& getName() const override { return layer.get().getID(); }
-
- uint32_t index;
-};
-
-class SourceRenderItem final : public RenderItem {
-public:
- explicit SourceRenderItem(RenderSource& source_)
- : source(source_) {}
-
-private:
- bool hasRenderPass(RenderPass) const override { return false; }
- void upload(gfx::UploadPass& pass) const override { source.get().upload(pass); }
- void render(PaintParameters& parameters) const override { source.get().finishRender(parameters); }
- const std::string& getName() const override { return source.get().baseImpl->id; }
-
- std::reference_wrapper<RenderSource> source;
-};
-
-class RenderTreeImpl final : public RenderTree {
-public:
- RenderTreeImpl(std::unique_ptr<RenderTreeParameters> parameters_,
- std::set<LayerRenderItem> layerRenderItems_,
- std::vector<SourceRenderItem> sourceRenderItems_,
- LineAtlas& lineAtlas_,
- PatternAtlas& patternAtlas_)
- : RenderTree(std::move(parameters_)),
- layerRenderItems(std::move(layerRenderItems_)),
- sourceRenderItems(std::move(sourceRenderItems_)),
- lineAtlas(lineAtlas_),
- patternAtlas(patternAtlas_) {
- }
-
- RenderItems getLayerRenderItems() const override {
- return { layerRenderItems.begin(), layerRenderItems.end() };
- }
- RenderItems getSourceRenderItems() const override {
- return { sourceRenderItems.begin(), sourceRenderItems.end() };
- }
- LineAtlas& getLineAtlas() const override { return lineAtlas; }
- PatternAtlas& getPatternAtlas() const override { return patternAtlas; }
-
- std::set<LayerRenderItem> layerRenderItems;
- std::vector<SourceRenderItem> sourceRenderItems;
- std::reference_wrapper<LineAtlas> lineAtlas;
- std::reference_wrapper<PatternAtlas> patternAtlas;
-};
-
-
Renderer::Impl::Impl(gfx::RendererBackend& backend_,
float pixelRatio_,
- const optional<std::string> programCacheDir_,
- const optional<std::string> localFontFamily_)
- : backend(backend_)
+ optional<std::string> programCacheDir_,
+ optional<std::string> localFontFamily_)
+ : orchestrator(!backend_.contextIsShared(), std::move(localFontFamily_))
+ , backend(backend_)
, observer(&nullObserver())
, pixelRatio(pixelRatio_)
- , programCacheDir(std::move(programCacheDir_))
- , localFontFamily(std::move(localFontFamily_))
- , glyphManager(std::make_unique<GlyphManager>(std::make_unique<LocalGlyphRasterizer>(localFontFamily)))
- , imageManager(std::make_unique<ImageManager>())
- , lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
- , patternAtlas(std::make_unique<PatternAtlas>())
- , imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
- , sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
- , layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
- , renderLight(makeMutable<Light::Impl>())
- , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static, TransitionOptions{}, true)) {
- glyphManager->setObserver(this);
- imageManager->setObserver(this);
+ , programCacheDir(std::move(programCacheDir_)) {
+
}
Renderer::Impl::~Impl() {
assert(gfx::BackendScope::exists());
-
- if (contextLost) {
- // Signal all RenderLayers that the context was lost
- // before cleaning up. At the moment, only CustomLayer is
- // interested whether rendering context is lost. However, it would be
- // beneficial for dynamically loaded or other custom built-in plugins.
- for (const auto& entry : renderLayers) {
- RenderLayer& layer = *entry.second;
- layer.markContextDestroyed();
- }
- }
};
void Renderer::Impl::setObserver(RendererObserver* observer_) {
observer = observer_ ? observer_ : &nullObserver();
}
-std::unique_ptr<RenderTree> Renderer::Impl::createRenderTree(const UpdateParameters& updateParameters) {
- const bool isMapModeContinuous = updateParameters.mode == MapMode::Continuous;
- if (!isMapModeContinuous) {
- // Reset zoom history state.
- zoomHistory.first = true;
- }
-
- if (LayerManager::annotationsEnabled) {
- updateParameters.annotationManager.updateData();
- }
-
- const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
-
- const TransitionOptions transitionOptions = isMapModeContinuous ? updateParameters.transitionOptions : TransitionOptions();
-
- const TransitionParameters transitionParameters {
- updateParameters.timePoint,
- transitionOptions
- };
-
- const PropertyEvaluationParameters evaluationParameters {
- zoomHistory,
- updateParameters.timePoint,
- transitionOptions.duration.value_or(isMapModeContinuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero())
- };
-
- const TileParameters tileParameters {
- updateParameters.pixelRatio,
- updateParameters.debugOptions,
- updateParameters.transformState,
- updateParameters.fileSource,
- updateParameters.mode,
- updateParameters.annotationManager,
- *imageManager,
- *glyphManager,
- updateParameters.prefetchZoomDelta
- };
-
- glyphManager->setURL(updateParameters.glyphURL);
-
- // Update light.
- const bool lightChanged = renderLight.impl != updateParameters.light;
-
- if (lightChanged) {
- renderLight.impl = updateParameters.light;
- renderLight.transition(transitionParameters);
- }
-
- if (lightChanged || zoomChanged || renderLight.hasTransition()) {
- renderLight.evaluate(evaluationParameters);
- }
-
-
- const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
- imageImpls = updateParameters.images;
-
- // Only trigger tile reparse for changed images. Changed images only need a relayout when they have a different size.
- bool hasImageDiff = !imageDiff.removed.empty();
-
- // Remove removed images from sprite atlas.
- for (const auto& entry : imageDiff.removed) {
- imageManager->removeImage(entry.first);
- patternAtlas->removePattern(entry.first);
- }
-
- // Add added images to sprite atlas.
- for (const auto& entry : imageDiff.added) {
- imageManager->addImage(entry.second);
- }
-
- // Update changed images.
- for (const auto& entry : imageDiff.changed) {
- if (imageManager->updateImage(entry.second.after)) {
- patternAtlas->removePattern(entry.first);
- hasImageDiff = true;
- }
- }
-
- imageManager->notifyIfMissingImageAdded();
- imageManager->setLoaded(updateParameters.spriteLoaded);
-
- const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
- layerImpls = updateParameters.layers;
-
- // Remove render layers for removed layers.
- for (const auto& entry : layerDiff.removed) {
- renderLayers.erase(entry.first);
- }
-
- // Create render layers for newly added layers.
- for (const auto& entry : layerDiff.added) {
- auto renderLayer = LayerManager::get()->createRenderLayer(entry.second);
- renderLayer->transition(transitionParameters);
- renderLayers.emplace(entry.first, std::move(renderLayer));
- }
-
- // Update render layers for changed layers.
- for (const auto& entry : layerDiff.changed) {
- renderLayers.at(entry.first)->transition(transitionParameters, entry.second.after);
- }
-
- if (!layerDiff.removed.empty() || !layerDiff.added.empty() || !layerDiff.changed.empty()) {
- glyphManager->evict(fontStacks(*updateParameters.layers));
- }
-
- // Update layers for class and zoom changes.
- for (const auto& entry : renderLayers) {
- RenderLayer& layer = *entry.second;
- const bool layerAddedOrChanged = layerDiff.added.count(entry.first) || layerDiff.changed.count(entry.first);
- if (layerAddedOrChanged || zoomChanged || layer.hasTransition() || layer.hasCrossfade()) {
- layer.evaluate(evaluationParameters);
- }
- }
-
- const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
- sourceImpls = updateParameters.sources;
-
- // Remove render layers for removed sources.
- for (const auto& entry : sourceDiff.removed) {
- renderSources.erase(entry.first);
- }
-
- // Create render sources for newly added sources.
- for (const auto& entry : sourceDiff.added) {
- std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
- renderSource->setObserver(this);
- renderSources.emplace(entry.first, std::move(renderSource));
- }
- transformState = updateParameters.transformState;
-
- // Create parameters for the render tree.
- auto renderTreeParameters = std::make_unique<RenderTreeParameters>(
- updateParameters.transformState,
- updateParameters.mode,
- updateParameters.debugOptions,
- updateParameters.timePoint,
- renderLight.getEvaluated());
-
- std::set<LayerRenderItem> layerRenderItems;
- std::vector<std::reference_wrapper<RenderLayer>> layersNeedPlacement;
- auto renderItemsEmplaceHint = layerRenderItems.begin();
-
- // Update all sources and initialize renderItems.
- for (const auto& sourceImpl : *sourceImpls) {
- RenderSource* source = renderSources.at(sourceImpl->id).get();
- std::vector<Immutable<LayerProperties>> filteredLayersForSource;
- filteredLayersForSource.reserve(layerImpls->size());
- bool sourceNeedsRendering = false;
- bool sourceNeedsRelayout = false;
-
- uint32_t index = 0u;
- const auto begin = layerImpls->begin();
- const auto end = layerImpls->end();
- for (auto it = begin; it != end; ++it, ++index) {
- const Immutable<Layer::Impl>& layerImpl = *it;
- RenderLayer* layer = getRenderLayer(layerImpl->id);
- const auto* layerInfo = layerImpl->getTypeInfo();
- const bool layerNeedsRendering = layer->needsRendering();
- const bool zoomFitsLayer = layer->supportsZoom(zoomHistory.lastZoom);
- renderTreeParameters->has3D = (renderTreeParameters->has3D || layerInfo->pass3d == LayerTypeInfo::Pass3D::Required);
-
- if (layerInfo->source != LayerTypeInfo::Source::NotRequired) {
- if (layerImpl->source == sourceImpl->id) {
- sourceNeedsRelayout = (sourceNeedsRelayout || hasImageDiff || hasLayoutDifference(layerDiff, layerImpl->id));
- if (layerNeedsRendering) {
- filteredLayersForSource.push_back(layer->evaluatedProperties);
- if (zoomFitsLayer) {
- sourceNeedsRendering = true;
- renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, source, index);
- }
- }
- }
- continue;
- }
-
- // Handle layers without source.
- if (layerNeedsRendering && zoomFitsLayer && sourceImpl.get() == sourceImpls->at(0).get()) {
- if (!backend.contextIsShared() && layerImpl.get() == layerImpls->at(0).get()) {
- const auto& solidBackground = layer->getSolidBackground();
- if (solidBackground) {
- renderTreeParameters->backgroundColor = *solidBackground;
- continue; // This layer is shown with background color, and it shall not be added to render items.
- }
- }
- renderItemsEmplaceHint = layerRenderItems.emplace_hint(renderItemsEmplaceHint, *layer, nullptr, index);
- }
- }
- source->update(sourceImpl,
- filteredLayersForSource,
- sourceNeedsRendering,
- sourceNeedsRelayout,
- tileParameters);
- }
-
- renderTreeParameters->loaded = updateParameters.styleLoaded && isLoaded();
- if (!isMapModeContinuous && !renderTreeParameters->loaded) {
- return nullptr;
- }
-
- std::vector<SourceRenderItem> sourceRenderItems;
- // Update all matrices and generate data that we should upload to the GPU.
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- entry.second->prepare({renderTreeParameters->transformParams, updateParameters.debugOptions});
- sourceRenderItems.emplace_back(*entry.second);
- }
- }
-
- for (auto& renderItem : layerRenderItems) {
- RenderLayer& renderLayer = renderItem.layer;
- renderLayer.prepare({renderItem.source, *imageManager, *patternAtlas, *lineAtlas, updateParameters.transformState});
- if (renderLayer.needsPlacement()) {
- layersNeedPlacement.emplace_back(renderLayer);
- }
- }
-
- {
- if (!isMapModeContinuous) {
- // TODO: Think about right way for symbol index to handle still rendering
- crossTileSymbolIndex.reset();
- }
-
- bool symbolBucketsChanged = false;
- const bool placementChanged = !placement->stillRecent(updateParameters.timePoint);
- std::set<std::string> usedSymbolLayers;
- if (placementChanged) {
- placement = std::make_unique<Placement>(
- updateParameters.transformState, updateParameters.mode,
- updateParameters.transitionOptions, updateParameters.crossSourceCollisions,
- std::move(placement));
- }
-
- for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
- const RenderLayer& layer = *it;
- if (crossTileSymbolIndex.addLayer(layer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
-
- if (placementChanged) {
- usedSymbolLayers.insert(layer.getID());
- placement->placeLayer(layer, renderTreeParameters->transformParams.projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
- }
- }
-
- if (placementChanged) {
- placement->commit(updateParameters.timePoint);
- crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
- for (const auto& entry : renderSources) {
- entry.second->updateFadingTiles();
- }
- } else {
- placement->setStale();
- }
-
- for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
- placement->updateLayerBuckets(*it, updateParameters.transformState, placementChanged || symbolBucketsChanged);
- }
-
- renderTreeParameters->symbolFadeChange = placement->symbolFadeChange(updateParameters.timePoint);
- }
-
- renderTreeParameters->needsRepaint = isMapModeContinuous && hasTransitions(updateParameters.timePoint);
- if (!renderTreeParameters->needsRepaint && renderTreeParameters->loaded) {
- // Notify observer about unused images when map is fully loaded
- // and there are no ongoing transitions.
- imageManager->reduceMemoryUseIfCacheSizeExceedsLimit();
- }
-
- return std::make_unique<RenderTreeImpl>(
- std::move(renderTreeParameters),
- std::move(layerRenderItems),
- std::move(sourceRenderItems),
- *lineAtlas,
- *patternAtlas);
-}
-
void Renderer::Impl::render(const RenderTree& renderTree) {
if (renderState == RenderState::Never) {
observer->onWillStartRenderingMap();
@@ -596,224 +222,9 @@ void Renderer::Impl::render(const RenderTree& renderTree) {
}
}
-std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
- std::vector<const RenderLayer*> layers;
- if (options.layerIDs) {
- for (const auto& layerID : *options.layerIDs) {
- if (const RenderLayer* layer = getRenderLayer(layerID)) {
- layers.emplace_back(layer);
- }
- }
- } else {
- for (const auto& entry : renderLayers) {
- layers.emplace_back(entry.second.get());
- }
- }
-
- return queryRenderedFeatures(geometry, options, layers);
-}
-
-void Renderer::Impl::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
- const ScreenLineString& geometry,
- const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
-
- auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry);
- std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
- for (auto entry : renderedSymbols) {
- bucketQueryData.emplace_back(placement->getQueryData(entry.first));
- }
- // Although symbol query is global, symbol results are only sortable within a bucket
- // For a predictable global sort renderItems, we sort the buckets based on their corresponding tile position
- std::sort(bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) {
- return
- std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) <
- std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x);
- });
-
- for (auto wrappedQueryData : bucketQueryData) {
- auto& queryData = wrappedQueryData.get();
- auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId],
- options,
- layers,
- queryData.tileID,
- queryData.featureSortOrder);
-
- for (auto layer : bucketSymbols) {
- auto& resultFeatures = resultsByLayer[layer.first];
- std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end()));
- }
- }
-}
-
-std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) const {
- std::unordered_set<std::string> sourceIDs;
- for (const RenderLayer* layer : layers) {
- sourceIDs.emplace(layer->baseImpl->source);
- }
-
- mat4 projMatrix;
- transformState.getProjMatrix(projMatrix);
-
- std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
- for (const auto& sourceID : sourceIDs) {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
-
- queryRenderedSymbols(resultsByLayer, geometry, layers, options);
-
- std::vector<Feature> result;
-
- if (resultsByLayer.empty()) {
- return result;
- }
-
- // Combine all results based on the style layer renderItems.
- for (const auto& layerImpl : *layerImpls) {
- const RenderLayer* layer = getRenderLayer(layerImpl->id);
- if (!layer->needsRendering() || !layer->supportsZoom(zoomHistory.lastZoom)) {
- continue;
- }
-
- auto it = resultsByLayer.find(layer->baseImpl->id);
- if (it != resultsByLayer.end()) {
- std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
- }
- }
-
- return result;
-}
-
-std::vector<Feature> Renderer::Impl::queryShapeAnnotations(const ScreenLineString& geometry) const {
- assert(LayerManager::annotationsEnabled);
- std::vector<const RenderLayer*> shapeAnnotationLayers;
- RenderedQueryOptions options;
- for (const auto& layerImpl : *layerImpls) {
- if (std::mismatch(layerImpl->id.begin(), layerImpl->id.end(),
- AnnotationManager::ShapeLayerID.begin(), AnnotationManager::ShapeLayerID.end()).second == AnnotationManager::ShapeLayerID.end()) {
- if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) {
- shapeAnnotationLayers.emplace_back(layer);
- }
- }
- }
-
- return queryRenderedFeatures(geometry, options, shapeAnnotationLayers);
-}
-
-std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
- const RenderSource* source = getRenderSource(sourceID);
- if (!source) return {};
-
- return source->querySourceFeatures(options);
-}
-
-FeatureExtensionValue Renderer::Impl::queryFeatureExtensions(const std::string& sourceID,
- const Feature& feature,
- const std::string& extension,
- const std::string& extensionField,
- const optional<std::map<std::string, Value>>& args) const {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- return renderSource->queryFeatureExtensions(feature, extension, extensionField, args);
- }
- return {};
-}
-
void Renderer::Impl::reduceMemoryUse() {
assert(gfx::BackendScope::exists());
- for (const auto& entry : renderSources) {
- entry.second->reduceMemoryUse();
- }
backend.getContext().reduceMemoryUsage();
- imageManager->reduceMemoryUse();
- observer->onInvalidate();
-}
-
-void Renderer::Impl::dumpDebugLogs() {
- for (const auto& entry : renderSources) {
- entry.second->dumpDebugLogs();
- }
-
- imageManager->dumpDebugLogs();
-}
-
-RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
- auto it = renderSources.find(id);
- return it != renderSources.end() ? it->second.get() : nullptr;
-}
-
-bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
- if (renderLight.hasTransition()) {
- return true;
- }
-
- for (const auto& entry : renderLayers) {
- if (entry.second->hasTransition()) {
- return true;
- }
- }
-
- if (placement->hasTransitions(timePoint)) {
- return true;
- }
-
- for (const auto& entry : renderSources) {
- if (entry.second->hasFadingTiles()) {
- return true;
- }
- }
-
- return false;
-}
-
-bool Renderer::Impl::isLoaded() const {
- for (const auto& entry: renderSources) {
- if (!entry.second->isLoaded()) {
- return false;
- }
- }
-
- if (!imageManager->isLoaded()) {
- return false;
- }
-
- return true;
-}
-
-void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
- glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
- util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) {
- observer->onInvalidate();
-}
-
-void Renderer::Impl::onStyleImageMissing(const std::string& id, std::function<void()> done) {
- observer->onStyleImageMissing(id, std::move(done));
-}
-
-void Renderer::Impl::onRemoveUnusedStyleImages(const std::vector<std::string>& unusedImageIDs) {
- observer->onRemoveUnusedStyleImages(unusedImageIDs);
}
} // namespace mbgl