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path: root/src/mbgl/renderer/renderer_impl.cpp
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Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 8e5968d4c2..c38f1d56cb 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -382,8 +382,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
bool placementChanged = false;
if (!placement->stillRecent(parameters.timePoint)) {
auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode);
+ std::set<std::string> usedSymbolLayers;
for (auto it = order.rbegin(); it != order.rend(); ++it) {
if (it->layer.is<RenderSymbolLayer>()) {
+ usedSymbolLayers.insert(it->layer.getID());
newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
}
}
@@ -393,6 +395,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// started. If we violate this assumption, then we need to either make CollisionIndex completely independendent of
// FeatureIndex, or find a way for its entries to point to multiple FeatureIndexes.
commitFeatureIndexes();
+ crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
if (placementChanged || symbolBucketsChanged) {
placement = std::move(newPlacement);
}