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-rw-r--r--src/mbgl/renderer/render_layer.hpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 11c7587893..c7efdceab4 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/layout/layout.hpp>
#include <mbgl/renderer/render_pass.hpp>
+#include <mbgl/renderer/render_source.hpp>
#include <mbgl/style/layer_properties.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/util/mat4.hpp>
@@ -15,7 +16,6 @@ class TransitionParameters;
class PropertyEvaluationParameters;
class UploadParameters;
class PaintParameters;
-class RenderSource;
class RenderTile;
class TransformState;
class PatternAtlas;
@@ -43,8 +43,6 @@ public:
const TransformState& state;
};
-using RenderTiles = std::vector<std::reference_wrapper<const RenderTile>>;
-
class RenderLayer {
protected:
RenderLayer(Immutable<style::LayerProperties>);
@@ -127,7 +125,6 @@ protected:
std::vector<LayerPlacementData> placementData;
private:
- RenderTiles filterRenderTiles(RenderTiles) const;
// Some layers may not render correctly on some hardware when the vertex attribute limit of
// that GPU is exceeded. More attributes are used when adding many data driven paint properties
// to a layer.