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-rw-r--r--src/mbgl/renderer/render_layer.hpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index dbc3572e86..a27654df16 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -105,17 +105,12 @@ public:
const std::string& getID() const;
- // Checks whether this layer needs to be rendered in the given render pass.
- bool hasRenderPass(RenderPass) const;
-
// Checks whether this layer can be rendered.
bool needsRendering() const;
// Checks whether the given zoom is inside this layer zoom range.
bool supportsZoom(float zoom) const;
- virtual void render(PaintParameters&) = 0;
-
// Check wether the given geometry intersects
// with the feature
virtual bool queryIntersectsFeature(
@@ -143,13 +138,9 @@ public:
virtual optional<Color> getSolidBackground() const;
protected:
- virtual LayerRenderer createRenderer();
+ virtual LayerRenderer createRenderer() = 0;
virtual LayerUploader createUploader();
- // Checks whether the current hardware can render this layer. If it can't, we'll show a warning
- // in the console to inform the developer.
- void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
-protected:
// Stores current set of tiles to be rendered for this layer.
RenderTiles renderTiles;
@@ -161,10 +152,6 @@ protected:
private:
RenderTiles filterRenderTiles(RenderTiles) const;
- // Some layers may not render correctly on some hardware when the vertex attribute limit of
- // that GPU is exceeded. More attributes are used when adding many data driven paint properties
- // to a layer.
- bool hasRenderFailures = false;
};
} // namespace mbgl