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-rw-r--r--src/mbgl/renderer/render_layer.hpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 94d7384ba4..a452d073f3 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -111,6 +111,10 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
+ void addRenderPassesFromTiles();
+
+ const LayerRenderData* getRenderDataForPass(const RenderTile&, RenderPass) const;
+
protected:
using RenderTiles = std::vector<std::reference_wrapper<RenderTile>>;
// Stores current set of tiles to be rendered for this layer.
@@ -122,8 +126,9 @@ protected:
std::vector<LayerPlacementData> placementData;
-private:
RenderTiles filterRenderTiles(RenderTiles) const;
+
+private:
// Some layers may not render correctly on some hardware when the vertex attribute limit of
// that GPU is exceeded. More attributes are used when adding many data driven paint properties
// to a layer.